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Month Index: December, 2002
From: Eric Collins <caspianhiro@?????.com> Date: Wed, 11 Dec 2002 20:30:08 -0800 Subject: Re: Dark Sun in Spelljammer
I solved that in 2e when Spelljammer and Dark Sun were new. For my campaign, it worked like this (more or less) The world of Dark Sun sits in a relatively remote Crystal Sphere with only one way to and from it in the Phlogiston (the Sphere at the other end can be easily changed to fit your needs.) The life draining magic unique to Dark Sun was invented on that world. The EIN discovered that world, saw the danger of it and tried to stop it, but it was too late. So instead, they have now blockaded the world with no one allowed on or off. Why it is blockaded is a closely guarded secret. If someone lands there, the EIN tries to destroy their helm so they can't get off the planet. So far, so good. Until our heroes came along. The number of adventure hooks here kept my campaign busy for months. Lurking over your shoulder, Eric Collins (no relation to Andy Collins of BtSM fame.) __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com
Previous Message: Re: Hello and an opinion.
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Month Index: December, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Dark Sun in Spelljammer | Eric Collins | |||
| Re: Dark Sun in Spelljammer | Downer, Chris |