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Next Message: Re: [Spelljammer] Helms vs. Gold
Month Index: October, 2002


From:     Robert Blezard <rblezard@???????.com>
Date:     Sat, 26 Oct 2002 15:31:27 -0600
Subject:  Re: Let's Talk (Spelljammer Gone Wild)
Last time Static wrote:
Yeah, Robert.  Have no worries about anybody trying to shut you
down.  And don't worry about re/posting stuff here -- like that SJ Gone Wild
message that's conspicuously missing from SJL. ;)
---------------

Whew, I'm glad to hear it.  Heh.

As for Spelljammer Gone Wild, instead of reposting the older one.  I'll
post my newest sj3e post right here, right now.

Adam wrote on sj3e:
> I guess this would be my question: what elements of SJ would be 
> kept? Are you talking spelljammers with steam engines sailing the 
> flow (now that'd be interesting...in keeping them from exploding:) 
or 
> something with almost no elements from SJ? Just kinda curious; 
> learned over the years to ask these types of questions :)

It's still up in the air right now but I'm planning on allowing for both
the steam-punk style mixed with classic Spelljammer and a few other
twists thrown in.

It's still all a work in progress in my head but keep your eye on the
Spelljammer Mailing List. I'm planning on posting an alternate
Spelljammer Cosmology, which will be the main starting point for
Spelljammer Gone Wild.

Other tidbits, such as more advanced flintlock firarms, steam-powered
cyborics and an alternate helm type called the combustable will make
their way onto the Spelljammer Gone Wild yahoo group.

Plus, if you like this idea and want to contribute then post your ideas
on Spelljammer Gone Wild. Just remember to keep the technolgical aspects
in check. No lasers, advanced robotics, or starships please.
But anything that is steam powered is a go.
--------------------------------------------------------
A Little Preview
Spelljammer Gone Wild is the same spelljammer universe in that there are
still the same spelljamming ships, races, worlds, etc. The main
difference is that magical steam-powered technology is widespread
across the spheres.

A new type of technology has arisen called a combustable. This magical
steam-powered engine uses the very essence of magic mixed with liquified
smokepower to give energy to a spelljamming helm in order to move the
ship. The helm still controls the ship but instead of a spellcaster
sitting at the helm the combustable is installed and linked to the helm.

Of course, not everyone is comfortable with this technology, as it can
be unstable. Combustables are high risk to use in the Flow but it does
work, as long as someone watches it constantly.
--------------------------------------------------------

That's all you're getting for now. I'll be posting more here but I have
to finish posting the core spelljammer cosmology to the List first.
Check out the archives for my cosmology conversions for crystal shells
and the phlogiston.  Wildspace will be next (I've just started it) then
I'll be posting a variant plane that can be used with the core
cosmology.  And then, and only then, will I post the variant cosmology
for Spelljammer Gone Wild.

All this and still have to update my Realmsian Dragonstar and World of
Kulan Story Hours at EN World. Busy, busy, busy.

Cheers!

Robert "KF72" Blezard
Edmonton, Alberta
Canada
rblezard@t...
rblezard@h...
Co-Moderator for the Spelljammer Gone Wild Yahoo Group, member of the
Spelljamming Mailing List and member of the Spelljammer 3E Yahoo Group.

P.S.  Static, thanks for putting a link to my Arcanum of the Stars
Dragonstar campaign page on Beyond the Moons.  I'm still working on that
too.  BTW, my World of Kulan campaign setting will be in the classic
spelljammer setting as Kulanspace, while my Time of Ages campaign
setting will now be part of Spelljammer Gone Wild (work in progess).  Go
to the following link to see my entire campaigns page.

http://www.geocities.com/rielun/campaignsframe.htm


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Month Index: October, 2002

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