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Month Index: October, 2002
From: Robert Blezard <rblezard@???????.com> Date: Sat, 26 Oct 2002 15:31:27 -0600 Subject: Re: Let's Talk (Spelljammer Gone Wild)
Last time Static wrote: Yeah, Robert. Have no worries about anybody trying to shut you down. And don't worry about re/posting stuff here -- like that SJ Gone Wild message that's conspicuously missing from SJL. ;) --------------- Whew, I'm glad to hear it. Heh. As for Spelljammer Gone Wild, instead of reposting the older one. I'll post my newest sj3e post right here, right now. Adam wrote on sj3e: > I guess this would be my question: what elements of SJ would be > kept? Are you talking spelljammers with steam engines sailing the > flow (now that'd be interesting...in keeping them from exploding:) or > something with almost no elements from SJ? Just kinda curious; > learned over the years to ask these types of questions :) It's still up in the air right now but I'm planning on allowing for both the steam-punk style mixed with classic Spelljammer and a few other twists thrown in. It's still all a work in progress in my head but keep your eye on the Spelljammer Mailing List. I'm planning on posting an alternate Spelljammer Cosmology, which will be the main starting point for Spelljammer Gone Wild. Other tidbits, such as more advanced flintlock firarms, steam-powered cyborics and an alternate helm type called the combustable will make their way onto the Spelljammer Gone Wild yahoo group. Plus, if you like this idea and want to contribute then post your ideas on Spelljammer Gone Wild. Just remember to keep the technolgical aspects in check. No lasers, advanced robotics, or starships please. But anything that is steam powered is a go. -------------------------------------------------------- A Little Preview Spelljammer Gone Wild is the same spelljammer universe in that there are still the same spelljamming ships, races, worlds, etc. The main difference is that magical steam-powered technology is widespread across the spheres. A new type of technology has arisen called a combustable. This magical steam-powered engine uses the very essence of magic mixed with liquified smokepower to give energy to a spelljamming helm in order to move the ship. The helm still controls the ship but instead of a spellcaster sitting at the helm the combustable is installed and linked to the helm. Of course, not everyone is comfortable with this technology, as it can be unstable. Combustables are high risk to use in the Flow but it does work, as long as someone watches it constantly. -------------------------------------------------------- That's all you're getting for now. I'll be posting more here but I have to finish posting the core spelljammer cosmology to the List first. Check out the archives for my cosmology conversions for crystal shells and the phlogiston. Wildspace will be next (I've just started it) then I'll be posting a variant plane that can be used with the core cosmology. And then, and only then, will I post the variant cosmology for Spelljammer Gone Wild. All this and still have to update my Realmsian Dragonstar and World of Kulan Story Hours at EN World. Busy, busy, busy. Cheers! Robert "KF72" Blezard Edmonton, Alberta Canada rblezard@t... rblezard@h... Co-Moderator for the Spelljammer Gone Wild Yahoo Group, member of the Spelljamming Mailing List and member of the Spelljammer 3E Yahoo Group. P.S. Static, thanks for putting a link to my Arcanum of the Stars Dragonstar campaign page on Beyond the Moons. I'm still working on that too. BTW, my World of Kulan campaign setting will be in the classic spelljammer setting as Kulanspace, while my Time of Ages campaign setting will now be part of Spelljammer Gone Wild (work in progess). Go to the following link to see my entire campaigns page. http://www.geocities.com/rielun/campaignsframe.htm
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Month Index: October, 2002