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Month Index: October, 2002


From:     John Calvin <chimpman.geo@?????.com>
Date:     Fri, 18 Oct 2002 23:44:02 -0700
Subject:  Re: Leroy's 3E Ship Construction System
Well, first off I have to say that I like what I see.  I have some questions
regarding a few details [sorry if these have already been raised], as well as
some comments.

1) On the table "MC by ship size" (on page 5 and in the back) you have listed
Colossal sized ships as having an MC of D.  Should this be an MC of X?

2) I think there is a type-o on the MC by Ship Form table.  The first column
reads "Ship Size", and it should read "Ship Form".

3) On the "MC by Rigging" table on page 5 you list the following 2 mods to MC:
No Rigging = -2
Minimal Rigging = -2
Should that be
Minimal Rigging = -1 ?
Otherwise, what is the benefit of having minimal rigging as opposed to no
rigging?

4) In the section "Choose Armour" you make a reference stating that ships with
enclosed decks get a bonus to "AR".  Should this be AC?

Now some general comments.  It would be very useful for me if there was a
master table for Frame Stats.  For the Frame table I'd like to see the
following columns:
Frame
Hit Point Multiplier
Cost Multiplier
Internal Tonnage %
As it is now I have to keep flipping back and forth through several pages on my
printout to try and figure out the configuration I want to build.

It would also be nice to have a table that combined the following data:
Material
Hardness
Frame cost per ton
Frame HP per ton
Hull cost per ton
Hull HP per ton
Hull AC
Plating cost per ton
Plating AC
Once again this minimizes the number of pages I have to flip through and makes
it easier for me to get an overall picture of costs and benifits of each
material type (at a glance).

Another question - this one about rams.  The way you have described grappling
rams, I am picturing a device that is trying to encircle the diameter of a
ship.  This is mainly due to the need to specify internal tonnage proportionate
the the tonnage of ship that can be grappled.
Although this idea certianly works (it's not something I had thought of
before), I always imagined grappling rams to be something slightly different.
I pictured grappling rams as rams that punctured the victim ship's hull in
order to maintain their grasp.  Kind of like a claw that pierces through skin
in order to grab at the bone, so to speak.  I suppose that this could be your
deffinition of a piercing ram, but the main function is not to pierce, but to
hold.  Anyway, if this is the case, then why would you need to set aside
internal tonnage?  A ram that grappled a 30 ton ship should also be able to
grapple with a 70 ton ship, or a 20 ton ship.
Anyway, maybe I'll try to come up with rules for this type of ram once I finish
converting my Carnifex Raptor (for which I'll need it).  Maybe a piercing
grapple?  I don't know.

Last question is general.  Have you (or anyone else on the list) played through
any battles using the new system?  I may be doing so shortly.  I'd like to hear
about the experience from anybody that has.

-John

=====
Rule #85.
I will not use any plan in which the final step is horribly complicated, e.g. "Align
the 12 Stones of Power on the sacred altar then activate the medallion at the
moment of total eclipse." Instead it will be more along the lines of "Push the
button."

from "A Guide to Becoming an Evil Overlord" by Peter Anspach

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Previous Message: [Spelljammer] Space Screens
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Month Index: October, 2002

SubjectFromDate (UTC)
Leroy's 3E Ship Construction System    John Calvin    19 Oct 2002 06:44:02
Re: Leroy's 3E Ship Construction System    John Calvin    21 Oct 2002 14:42:05
Re: Leroy's 3E Ship Construction System    Leroy Van Camp III    22 Oct 2002 18:13:58
Re: Leroy's 3E Ship Construction System    John Calvin    23 Oct 2002 15:10:11
Re: Leroy's 3E Ship Construction System    Leroy Van Camp III    24 Oct 2002 00:23:13
Re: Leroy's 3E Ship Construction System    John Calvin    24 Oct 2002 05:44:15
Re: Leroy's 3E Ship Construction System    Leroy Van Camp III    30 Oct 2002 05:03:01

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