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Month Index: October, 2002
From: John Calvin <chimpman.geo@?????.com> Date: Fri, 4 Oct 2002 14:16:42 -0700 Subject: Re: Spelljammer ships in 3D
>> > Hi, I don't know if it is easy to get, but Web 3-D is a nifty bit of > software for making 3-D ships... creating objects and simple models is fine > d then wallpapering them or making levels of texture is a two to four > ick process... I am using Carrara Studio 2, which is a mid-to-high end professional modelling suite. Web 3-D is fine if you are just going to view simple models on the web, but these ships are going to be usable in any modelling and rendering program for people to make their own images with. Also, if uses with Carrara, the textures are going to be high-quality realistic materials. I do not know if Carrara's texture mapping can be exported with the model to other programs like Lightwave or Bryce, so that's another thing I'll be learning. << It would be really nice if you could export them in a fashion that would be usable by Neverwinter Nights. Do you think that's possible? -John ===== Rule #85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button." from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do you Yahoo!? New DSL Internet Access from SBC & Yahoo! http://sbc.yahoo.com
Previous Message: Re: Spelljammer ships in 3D
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Month Index: October, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Spelljammer ships in 3D | Kevin Gwartney | |||
| Re: Spelljammer ships in 3D | Alfred O'Meagher | |||
| Re: Spelljammer ships in 3D | Kevin Gwartney | |||
| Re: Spelljammer ships in 3D | John Calvin | |||
| Re: Spelljammer ships in 3D | Alfred O'Meagher | |||
| Re: Spelljammer ships in 3D | Kevin Gwartney |