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Month Index: October, 2002
From: Thatotherguy <spellj@??????????.com> Date: Thu, 3 Oct 2002 12:31:27 -0700 Subject: Re: Create Helm spells - God
> (Man, no offenses please, we are having only a hearty discussion > here!) And yet you commit them yourself. > Sacrifice of itens isn't an issue, nor may make a 3rd level spell > that > powerful. What? Making a 3rd level spell that powerful isn't an issue? So what is, then? You're demand that only deities granting major sphere access should be allowed to grant this spell? Your inability to acknowledge the paladin and ranger argument? If this isn't an issue, what're you whining about? With your parameters we could lay down Stoneskin to 3rd lvl > too. If only stoneskin were a priest spell. Lo, it's not. It also doesn't suck the energy out of other magical items to generate it's power. Last time I checked, most magical items are made with a 6th level spell (enchant an item) and even scrolls and potions require long involved processes, expensive components, and high level casters to create. I guess we can't. > Anyway, to say that the Gods could move ships is somewhat "Deus ex > Machina" > solution to our discussion. Your grasp of english isn't great as is obvious from your posts' grammar. You need to look up Dues Ex Machina. It doesn't mean what you think it does (or you're incapable of seeing it doesn't apply here). > Put it level 2 then, God may wish it, no? If the deity is willing to expend the extra power, certainly. Or better yet create a single first level helm spell to replace all the others where the caster level determines what effects can be used. > If not > the DM simply denies it to the player. Deitys are the ultimate power > in > games, so their could do anything they wanted, no? They could certainly power a spelljammer. Spell level is a > game > mechanic to show how the gods restrict not themselves but their > worshippers > in using their godly power. Exactly. Though the deity adds more power to the spell than is normally granted to spells of that level the level restriction shows what level priest is required to cast it and if paladins and rangers can get it (not to mention kit modifications). > If a DM's negating power spells are to be the mantainer of balance > between > spells, why bother with Spell Levels? You're not making sense. But so far you rarely have. Examples of 3rd level spells > include > Prayer, Remove Paralysys, Stone Shape, etc. all with very useful > effects, > but not monstrous hability. Maybe if you downside the spell to > Hours/level > in duration, 3rd could became a less acward proposition. Why would I do that? None of those spells consumes a magical item for power. As for monsterous power I point to cause disease (especially if you allow it to be contagious), inflict curse, remove curse, dispel magic, continual light (which, for priests, is even reversible), and so on. Not to mention the other 3rd level priest spells presented in Dragon, Prayers from the Faithful, F&A, P&P, DD, and hosts of other sources. __________________________________________________ Do you Yahoo!? New DSL Internet Access from SBC & Yahoo! http://sbc.yahoo.com
Previous Message: Re: Wake Angels
Next Message: En: [Spelljammer] Pistols, Handlocks & the like
Month Index: October, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Create Helm spells - God | JJJ | |||
| Re: Create Helm spells - God | Thatotherguy | |||
| Re: Create Helm spells - God | Lucas Lopes | |||
| Re: Create Helm spells - God | Alfred O'Meagher |