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Month Index: October, 2002


From:     JJJ <ladob@???????.com>
Date:     Tue, 1 Oct 2002 18:02:25 -0300
Subject:  Re: Create Helm spells - SJ Spells
> ... in the SJ sphere.  As for giving your groundlings access to this
spell...that
> goes back to my point about poor DMing.

Okay, but if we assume that in the SJ sphere a 3rd lvl spell can fly ships
and the like, what would a 1st or 2nd one do? By this standards a SJ version
of Cure Light Wounds  could became a Cure Light CREW Wounds, restoring 1d8
hp to all aboard (1hd in mass combat or 1 Hit for BATTLESYSTEM), and just to
put a limit: affects an area of a ship 10 ton/level. Is this the spell power
level we want in SJ? Maybe... but sounds somewhat Monty Haul like.


Previous Message: Re: Create Helm spells - Head Bashing
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Month Index: October, 2002

SubjectFromDate (UTC)
Create Helm spells - SJ Spells    JJJ    01 Oct 2002 21:02:25
Re: Create Helm spells - SJ Spells    Thatotherguy    02 Oct 2002 14:00:56

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