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Month Index: October, 2002
From: JJJ <ladob@???????.com> Date: Tue, 1 Oct 2002 18:02:25 -0300 Subject: Re: Create Helm spells - SJ Spells
> ... in the SJ sphere. As for giving your groundlings access to this spell...that > goes back to my point about poor DMing. Okay, but if we assume that in the SJ sphere a 3rd lvl spell can fly ships and the like, what would a 1st or 2nd one do? By this standards a SJ version of Cure Light Wounds could became a Cure Light CREW Wounds, restoring 1d8 hp to all aboard (1hd in mass combat or 1 Hit for BATTLESYSTEM), and just to put a limit: affects an area of a ship 10 ton/level. Is this the spell power level we want in SJ? Maybe... but sounds somewhat Monty Haul like.
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Month Index: October, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Create Helm spells - SJ Spells | JJJ | |||
| Re: Create Helm spells - SJ Spells | Thatotherguy |