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Month Index: September, 2002
From: JJJ <ladob@???????.com> Date: Fri, 27 Sep 2002 21:55:39 -0300 Subject: Re: Create Helm spells - Edition Clearness
----- Original Message ----- From: JJJ <ladob@??.???.br> To: Discussion list for the Spelljammer campaign setting <SPELLJAMMER-L@??????.???????.com> Sent: Friday, September 27, 2002 9:44 PM Subject: Re: Re: [SPELLJAMMER] Create Helm spells - Edition Clearness > > First of all, why wouldn't we want "novices" flying around? Unless you > > play a very high powered game (and even then) 5th level priests should > > be much more common than 7th level priests. Also, high level rangers > > can cast the spell at this level and high level paladins get it sooner. > > That means more people tooling around space. That's always a Good > > Thing (TM). Also I'm not sure what you mean by novice. Now in 3e a > > 5th level character is barely out of diapers due to the quick > > advancement but in 1e and 2e 5th level is someone that's been around > > for a few years (remember, NPCs are assumed to level slower than PCs > > most of the time). And why put a 50 ton limit on it? What purpose > > does it serve? That can't even move a hammership yet we know > > hammerships are some of the oldest craft in space and that in the not > > too distant past furnace helms were the best there was that was > > generally available. Thus the spell should be able to power a > > hammership at least. > > Okay, i agree with the 9th lvl for Wizards, but i still feel the priestly > one isn't right. There are two problems here: a) Spelljamming "Uniqueness" > and (more significant) b) D&D Edition. > > A) If Planeshift (a 5th lvl spell) sends the caster through the planes, 3rd > lvl seens to early for spacefaring. I still reinforce 4th lvl because in 2nd > Ed. terms it would be necessary to have Major Sphere acess, which seens > likely for such powerful traveling. If we are playng in 3rd Ed., it may not > make that much sense, IN THIS REGARD, but... > > B) Nowadays, with 3rd ed. being so diferent in pc power structure, new > spells gain a new dimension of discussion: in what Edition are we discussing > it? There are still many players who prefer the former editions, better > state two spell levels when needed. In the original SJ campaign, pcs where > expected to be of a little higher lvl than usual, like 3rd-6th. To gain the > possession of a spelljamming version was a major acomplishiment, much less > the ability to propel one by your own power, so the Create Helm spells where > of a fairly high level (5th and up)... However in 3rd Ed., a 5th lvl Pc is > your commoner on the street, and there is a more "manga" oriented kind of > adventure, with monty haul pcs being fairly common. I am not saying that's > an bad thing, its only diferent. Anyway, in that context, i can imagine a > 3rd level priest furnace spell, but a still prefer the flavor of letting > players wait a little. > > > >
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Month Index: September, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Create Helm spells - Edition Clearness | JJJ | |||
| Re: Create Helm spells - Edition Clearness | Thatotherguy |