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Next Message: Re: [RULES]:monsters: new races
Month Index: September, 2002


From:     "Mark T. Doolan" <markdoolan@?????????????????.com>
Date:     Thu, 26 Sep 2002 01:41:04 -0700
Subject:  Re: [RULES]:monsters: new races
OH I love new ships! New races are always good too. At this time I am
working on the following ships (each will have deckplans and images): Gif
Cannonball (small metal sphere with some cannons onboard and thick hull
designed to ram other ships! Crab-Ship, Alicorn (pic/image already on net,
just trying to come up with deckplans) and the Bucentaur.

Mark T. Doolan
The Shattered Fractine
http://www.shatteredfractine.com

----- Original Message -----
From: "Alfred O'Meagher" <nineunknown@???????.com>
To: <SPELLJAMMER-L@??????.???????.com>
Sent: Wednesday, September 25, 2002 7:34 AM
Subject: [SPELLJAMMER] [RULES]:monsters: new races


Any ideas for new races? That is, not space-borne versions of traditional
D&D races but really new ones that have their own ships and so on? I have a
couple that have worked OK. One is a race of fruit trees with vine tentacles
as their manipulative members and spherical ships possibly mistaken for
beholder vessels. The other is a race of molluscs resembling big-headed
octopi. The octopi are a straight mollusc-type octopus race with their own
ships resembling biremes with triangular sails and beaks for boarding and
ramming. There is nothing crudely octopus-like in their ship design as there
is no real reason for it - after all the humans that use tradesman don't
look like goldfish.

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Previous Message: [MISC][RULES]: Planetors
Next Message: Re: [RULES]:monsters: new races
Month Index: September, 2002

SubjectFromDate (UTC)
[RULES]:monsters: new races    Alfred O'Meagher    25 Sep 2002 14:34:22
Re: [RULES]:monsters: new races    Mark T. Doolan    26 Sep 2002 08:41:04
Re: [RULES]:monsters: new races    Alfred O'Meagher    26 Sep 2002 12:59:31

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