Previous Message: Re: SHIP DESIGN - IRONCLADS
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Month Index: September, 2002
From: Flits3 Frietmuts <j.w.van.den.heuvel@???????.com> Date: Wed, 25 Sep 2002 16:12:21 +0200 Subject: Re: SHIP DESIGN - IRONCLADS
This monster is called mercurial slime:
d20? System Conversion of: Mercurial Slime
Link to the d20 Licence Document
Mercurial Slime
Huge Ooze
Hit Dice: 4d10 + 20 ( 42 hp)
Initiative: +3 (+3 Dex )
Speed: 10 ft. Fly 120 (Poor), TM 2
AC: 18 (-2 Size +3 Dex +2 Natural +5 Deflection )
Attacks: Corrosive Touch +6
Damage: Corrosive Touch 5d10+1
Face/Reach: 20 ft. x 10 ft./10 ft.
Special Attacks: Destroy Metal Object, Spell-Like Abilities
Special Qualities: Cold, Electricity And Fire Immunity, Spell Immunity
Saves: Fortitude +6 , Reflex +4 , Will +1
Abilities: Str 14 , Dex 17 , Con 20 , Int 2 , Wis 11 , Cha 20
Skills: Hide* +11
Feats: None
Climate/Terrain: Any Wildspace and Astroid Fields
Organization: Unit (1-4)
Challenge Rating: 7
Treasure: Standard
Alignment: Always Neutral
Advancement: None
The mercurial slime is encountered in colonies that are no closer together
than 30 ft. As such only one mercurial slime may attack a ship at a time.
Mercurial Slime ha no sensory organs and therefor cannot communicate. It
detects others by disturbances in the air.
Combat: Mercurial slime is pervaded with a strong acid that works just like blood
does for humans. It may be excreted so that it may dissolve nutrients and
carry these to the individual cells of the organism. If the acid contacts
living tissue it dissolves the skin dealing 5d10 damage in the process.
Cold Immunity (Ex): The Mercurial Slime is immune to cold and freezing effects.
Destroy Metal Object (Su): A Mercurial Slime that succesfully deals damage with it's corrosive touch
attack to a creature wearing metal objects (such as armor or weapons) may
destroy such objects in the attack. The opponent must make a Reflex Save
(DC = 15) against the acid attack of have the most prominently metal
object destroyed. The victim may add any magical bonusses of the items to
the saving throw to withstand the destruction.
Electricity Immunity (Su): The Mercurial Slime is immune to electricity and lightning effects.
Fire Immunity (Ex): The Mercurial Slime is immune to fire and heat effects.
Spell-Like Abilities (Ma): At will - Hypnotic Pattern.
These abilities are as the spells as cast by a 4th level Sorceror (DC = 15
+ spell level)
Spell Immunity (Su): The Mercurial Slime is immune to spells that
control nature such as - Charm Plant, Charm Animal, Control Plants.
Skills: Because the skin of the Mercurial Slime reflects the surrounding stars it
gets a +8 bonus on Hide checks.
Mercurial Slime, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS &
DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20
are trademarks owned by Wizards of the Coast, Inc., a subsidiary of
Hasbro, Inc., and are used with permission. All titles, and all proper
nouns, including character names, locations, and named items are
considered Product Identity per Section 1 of the Open Game License v1.0a
and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance of Conversion Policy, Open Game License and the d20 System
Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and
product titles is hereby permitted exclusively via this ESD Conversion
Agreement. A current version of this policy can be obtained at:
http://www.wizards.com/d20/conversionpolicy.asp
The distributor of this document accepts full responsibility for ensuring
the materials contained within comply with the most recently published
version of that policy, and with the Open Game License, and with the d20
System Trademark License. If you wish to redistribute any portion of this
document containing Wizards Product Identity, you must also agree to the
terms of the current ESD Conversion Agreement.
To obtain a digital copy of the original source material this conversion
is derived from, please link to:
http://www.wizards.com/whatevertherightlinkshouldbe.asp."
Convertion by: Flits3 Image by: Mark Nelson
Mercurial Slime, © 1995 Wizards of the Coast, Inc. &
d20? System Conversion of Mercurial Slime, ©2002 Flits3
"Alfred O'Meagher" <nineunknown@???????.com>
Sent by: Discussion list for the Spelljammer campaign setting
<SPELLJAMMER-L@??????.???????.com>
25-09-2002 16:04
Please respond to Discussion list for the Spelljammer campaign setting
To: SPELLJAMMER-L@??????.???????.com
cc: (bcc: J W van den Heuvel/EHV/CORP/PHILIPS)
Subject: Re: [SPELLJAMMER] SHIP DESIGN - IRONCLADS
Classification:
NICE!
Also, we could have both, or even more - I always thought it odd that
there
was but a single rust monster species... seems a logical sort of "ecology"
in a magical world. Maybe a "Cometslime" as well - a glowing variant of
the
pudding to whizz into ships and gobble them up after covering them in
glowing snot or something? ;-)
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Previous Message: Re: SHIP DESIGN - IRONCLADS
Next Message: Re: Create Helm spells - Spell Levels
Month Index: September, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| SHIP DESIGN - IRONCLADS | Alfred O'Meagher | |||
| Re: SHIP DESIGN - IRONCLADS | Abbadon the Dark Angel of Morning | |||
| Re: SHIP DESIGN - IRONCLADS | Flits3 Frietmuts | |||
| Re: SHIP DESIGN - IRONCLADS | Alfred O'Meagher | |||
| Re: SHIP DESIGN - IRONCLADS | Flits3 Frietmuts | |||
| Re: SHIP DESIGN - IRONCLADS | Flits3 Frietmuts | |||
| Re: SHIP DESIGN - IRONCLADS | Alfred O'Meagher | |||
| Re: SHIP DESIGN - IRONCLADS | Flits3 Frietmuts |