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Month Index: September, 2002


From:     Julio Prina <ladob@???????.com>
Date:     Tue, 24 Sep 2002 20:35:28 -0300
Subject:  Re: Create Helm spells - Spell Levels
 > Data: 24/09/2002 15:07:13
 > De:   Discussion list for the Spelljammer campaign setting  <SPELLJAMMER-L@??????.???????.com>
 > Para: SPELLJAMMER-L@??????.???????.com
 > Assunto: [SPELLJAMMER] Create Helm spells
 >
 > These seemed like an obvious oversite in the develpment and deployment
 > of helm spells.  Comments?
 >
 >
 > Create Furnace Helm (Pr 3, Alteration, Enchantment, Invocation)

 > Create Furnace Helm (Wiz 9, Alteration, Enchantment)


In relation to both spells, a believe the idea is very good,but the
spell leves are somewhat erroneus, both up and downsides. For the priest
version i think 50 tons is a good limit and the spell should be 4th lvl,
so that novices to space travel wouldnot be lying around so easily.

The Wizard one could be 7th or 8th level. As Timothy B. Brown wrote on
Dragon Kings, 9th lvl spells should raise mountains! Let's put a  "
Create Helm" of the ninth level that truly blasts spacefarers to the
depths of the spheres.


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Month Index: September, 2002

SubjectFromDate (UTC)
Re: Create Helm spells - Spell Levels    Julio Prina    24 Sep 2002 23:35:28
Re: Create Helm spells - Spell Levels    Thatotherguy    25 Sep 2002 14:25:17
Re: Create Helm spells - Spell Levels    Alfred O'Meagher    25 Sep 2002 14:37:31
Re: Create Helm spells - Spell Levels    Thatotherguy    26 Sep 2002 13:39:22

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