Previous Message: Poisson SJ Conversion pt 2
Next Message: Re: Poisson SJ Conversion
Month Index: August, 2002
From: George LaValle <flamebringer@???????.com> Date: Fri, 30 Aug 2002 00:00:08 +0000 Subject: Re: Poisson SJ Conversion
Um...number one-you've been posting waaaay more stuff than I intend to read in a really short period. Number two-things had to be pretty close in the old days, since communications were so slow and dangerous. If pirates were going to blockade a town-though I doubt they'd get much profit from it-they'd have to be within sight. Number three-who named a coastal town Poisson? They need to be beaten. Especially if it's a French town. Like I'm going to name my newly-founded city Fish. >From: Thatotherguy <spellj@??????????.com> >Reply-To: Discussion list for the Spelljammer campaign setting ><SPELLJAMMER-L@??????.???????.com> >To: SPELLJAMMER-L@??????.???????.com >Subject: [SPELLJAMMER] Poisson SJ Conversion >Date: Thu, 29 Aug 2002 07:12:27 -0700 > >SJ City Detail and Conversion: Poisson > >This town is referred to but not really detailed in the free modules >The Secret of the Windswept Wall and The Sea Witch which can be found >at: >http://www.wizards.com/dnd/article1.asp?x=dnd/oa/oa20011021a,3 >http://www.wizards.com/dnd/article1.asp?x=dnd/oa/oa20011005a,3 > >The presentation of this town, sparse though it is, includes a number >of problems. The most significant is that the area is so small yet has >so many things crammed into it that should reasonably be located >further away. Most notably is the presence of pirates in the Hag >Needle and Old Rock Isles. These are within site of the town and thus >effectively blockade it from merchants. As such there would be no sea >trade for Poisson and no need for a lighthouse, the focus of the second >adventure (The Sea Witch). These problems do not apply as greatly in >SJ, however, and this conversion assumes no such blockade opportunity >exists, though the area is definitely wild and dangerous. > The following uses both 2e and 3e to describe things. Generally >creatures (specifically Reela^Òs inhabitants) are described based on 2e >since a greater number of monsters exist for 2e and most have been >converted, conversions of which can be found on the net. 3e has been >used to describe most everything else. A simple 2e conversion is at >the bottom. > >Fix: > Not even a summary listing is given for Poisson in either source, >though the modules both presume some level of interaction with it. >That is what this detail is meant to fix along with adapting the >setting to SJ. > >SJ Adaption: >I have chosen to make Poisson much more than just a minor village in >this adaptation. The modules and maps seem to give it greater local >prominence than that and the SJ world is a very dangerous place so a >larger community was likely in order for it to have any true regional >significance. In this adaptation Poisson is considered to be the >dominant settlement in a cluster of asteroids, though that doesn^Òt mean >it has sovereignty over the nearby asteroids or that it is the dominant >settlement in an entire asteroid field, just that it is the primary >settlement in its little group of asteroids and has dominion over >several. > The town of Poisson is located on an asteroid that is nearly flat >on >both sides with sheer cliffs around most of its edge. The asteroid is >almost 6 miles long and elliptically shaped with a maximum width of >over 4 miles. It is about 1500^Ò thick at the edge. In two areas the >sheer cliffs are broken by more moderate slope. The greatest area of >this is the end of the asteroid where the town is established (see the >Misty Bay side view map of the town and its docks to see ½ of the >asteroid^Òs cliffs in this area, the side on the town, or ^Óup^Ô, side of >the asteroid). Despite its flatness, the asteroid boasts a healthy >ecosystem with scrub and grass naturally covering its surface. Another >unusual property of this asteroid is that things that end up on its >gravity plane are slowly drawn toward the asteroid rather than being >pushed away. As such there is little chance for the asteroid to lose >water and soil which has made the gravity plane a prime nesting ground >for birds and set up an interesting cycle as things that fall to the >gravity plane are returned to the surface in other ways. Since the >asteroid was inhabited, enterprising people have moved much back to the >asteroid^Òs surface. > Farms have been established on both sides of the asteroid but >water is >in especially short supply as the asteroid is a massive slab of solid >stone with only a thin layer of soil. This has also prevented the >growth of more than a few trees (and then only where the rock has been >hewn away and soil filled in the pit). Visitors to the asteroid remark >on the especially dry atmosphere. The asteroid rotates slowly along >its axis, providing a 24 hour day. > The Town: Poisson has a population of about 5000 permanent adult >residents. Only 47% of the population is human with hurwaeti making up >the next largest group at 23%. Dwarves make up 12% of the population, >gnomes 8%, halflings 6%, and elves and half-elves 3%. The other 1% of >the population are giff, hadozee, and lizard folk. A single dohwar >merchant is also resident. The town has a very mercantile nature (and >thus a N alignment) though the hereditary mayor, Beorn Lammond (LN hm >Ftr2/Ari1), tries to impose law and order more tightly than it >currently is. > Poisson was originally established as a trading port and farming >asteroid. It was ideally situated as a nearby asteroid covered in >water was known to possess an arcane beacon, a beacon that causes its >location to show up clearly on all planetary locators despite in only >being a small asteroid. The beacon existed on an asteroid covered in >several hundred feet of swirling water and was felt unfit for >colonization itself. The nearby asteroid that was chosen, however, >seemed ideal. The colonists quickly found that while the soil was >rich, they were lacking in water, however, and the settlement seemed >doomed to failure with pirate and slaver raids disrupting life further >and preventing the transport of necessary quantities of water. >However, the establishment of a church dedicated to providing water >allowed the farmers to begin producing crops regularly and >fortifications were added using the asteroid^Òs own stone. A visiting >ship captain, (an ancestor of the current mayor) named Poisson, hired >several dwarves and gnomes to take the asteroid^Òs one notable landmark, >an upthrust of rock at one end, and carve it into a fortress. The keep >that was constructed housed weapons that oversaw the docks and >protected the town^Òs folk from raiding slavers. Later a wall with >towers was constructed at the gravity plane to prevent unwanted vessels >from quickly flying up to the docks and disgorging troops or from >approaching and docking from the other side of the gravity plane. The >town guard also uses this controlled access to ensure they can inspect >all goods before they enter the town. > As the town slowly grew it attracted a number of hurwaeti who let >their people know that here was a town they could come to in order to >be safe from raiders and slavers. The town^Òs population is now nearly >¼ hurwaeti and they have had a great deal of influence on the town^Òs >policies and character. For one, illithids, neogi, beholders, and all >types of slavers are absolutely outlawed in Poisson and its surrounding >space (though the latter is not entirely enforceable) and the >authorities enforce this restriction diligently. > With the discovery of gems on a nearby asteroid dwarves and gnomes >were attracted to Poisson and the population continued to expand. The >gems brought additional trade to the area and halflings came to join >the human farmers, so that two additional farming asteroids now also >exist nearby. Poisson^Òs dwarves also looked for additional minerals >and have established a small iron mine on an asteroid and a copper mine >on yet another nearby asteroid. Things looked most promising, however, >when it was found that a dark and unexplored asteroid not only >possessed an atmosphere but that the dark surface was actually the >incredibly thick canopy of massive, dark-leaved (almost black) trees. >As good wood is hard to find in space and so desired by shipwrights the >large asteroid was felt to be an excellent resource and volunteer >woodcutters set up a camp after penetrating the canopy and finding a >way to the forest floor almost 200^Ò below. They dealt with giant >insects and arachnids as well as other dangers but the potential wealth >to be had made the terrible risks worthwhile. And with the felling of >the first tree things seemed perfect. And then the elves showed up. >Unknown to the humans, a tribe of elves already inhabited the asteroid, >having established a high level of civilization without access to >minerals, instead using plant and animal resources alone. The elves >had never imagined the slaying of one of the powerful trees they dwelt >in and reacted with violence, forcing the woodcutters to flee. In time >the elves and humans came to an understanding, with the elves allowing >a few, select trees to be cut at any time in return for goods the >humans could provide. A few elves also traveled to Poisson to live >there as emissaries of their people and to learn the ways of the larger >world around them. They have mixed with the small elvish population of >the town but still maintain a separate embassy. > The town guard of Poisson numbers about 60 warriors and fighters, >mostly giff, humans, and hurwaeti, as well as a human cleric and three >human wizards. The head of the town guard is Shentle, a hurwaeti male >(N Ftr6) and experienced guardsman and marine. Part of the guard is >actually a squad of 10 giff mercenaries (9 soldiers and a sergeant) the >town employs. > The town^Òs current leading merchant is a young dohwar >entrepreneur, >Liffir (N dohwarf Exp4). Liffir moved here within the last decade and >her success at dealing with visiting merchants, wholesaling food and >minerals (but not gems, the dwarves and gnomes have several jewelers >and gem cutters in town they deal through exclusively), and buying and >reselling individuals^Ò belongings has made other local merchants >jealous. She has invested her profits in several local businesses, >even managing to save a tavern that was going bankrupt and make it >profitable (she is majority owner now) as well as establishing a money >changing business that deals in barter as well as coins and setting up >a type of pawn shop lending business. She employs 3 of the town^Òs 14 >giff (the last is a guard for one of the dwarven gemcutters) as >personal guards for herself and her money. A few humans and hurwaeti >also work for her as guards and laborers. > The elven embassy consists of 15 wood elves of the Reela tribe >(taken >from the name of their asteroid). The ^Óambassador^Ô, or leader of this >group, is a druid of Rillifane Rallathil who has attracted followers >from not only the other local elves but also some of the other local >inhabitants. His religion is frowned upon by most, however, as they >believe without it and the elves standing in their way they would be >able to harvest an endless supply of wood for sale (and thus bring >greater prosperity to the town). The ambassador also has 3 junior >druids with him and has trained at least two others in Poisson. The >Reela elves look with pity on half-elves and disgust at elven-human >unions as they believe these are not natural. They have no issue with >the intermarriage of different groups of elves, however. > The primary religion of Poisson is the Water Cult. The Water Cult >is >an offshoot of the Path and the Way that worships two very distinct >water deities. The more powerful of the two is the head of the Indian >Pantheon, Indra. Indra is not only the head of the Indian Pantheon but >a goddess of storms, the atmosphere, and rain. It is the latter two >areas that make her religion so powerful in SJ and her clergy is >dominant on Poisson and the area it controls. Indra^Òs followers >control the price of water carefully, always using it for their own >maximum profit, and constantly vie with the other local religions over >their place in society. The other god is the Japanese Pantheon god of >storms and the seas, Susanowo. Susanowo^Òs worshippers believe in place >spirits and the intrinsic value and power of everyone and everything. >This leads them to no end of conflict with Indra^Òs followers and >internal bickering in the cult is rampant. Fortunately it also means >that most of the cult^Òs scheming and attempts to discredit others are >directed internally, allowing the rest of Poisson to go about their >business untroubled (except by the high water prices). The Water Cult >not only has clerics but also a few druids and some monks among their >order. Most of the leaders of the faith are oriental humans. Those >with access to the 3e Oriental Adventures book may wish to use shukenja >from it in place of clerics and druids. > > >__________________________________________________ >Do You Yahoo!? >Yahoo! Finance - Get real-time stock quotes >http://finance.yahoo.com > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~` "I do not want victory, Krishna, nor kingdom nor pleasures. What is kingdom to us, Govinda?" -Partha, the Bhagavad-Gita _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx
Previous Message: Poisson SJ Conversion pt 2
Next Message: Re: Poisson SJ Conversion
Month Index: August, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Poisson SJ Conversion | Thatotherguy | |||
| Re: Poisson SJ Conversion | George LaValle | |||
| Re: Poisson SJ Conversion | Rian A. McMurtry | |||
| Re: Poisson SJ Conversion | Thatotherguy | |||
| Re: Poisson SJ Conversion | Thatotherguy |