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Month Index: August, 2002
From: Thatotherguy <spellj@??????????.com> Date: Wed, 28 Aug 2002 09:23:41 -0700 Subject: Re: Vessel of Stars SJ 2e Conversion pt 1
SJ 2e Module Conversion: Vessel of Stars
This free adventure can be found at:
http://wizards.com/dnd/article1.asp?x=dnd/oa/oa20001101a,3
General Conversion Notes:
As in the 3e conversion, Satura is an elf and a member of the Elven
Fleet. In this case however, she is a very special kind of elven
agent: she is a spellfilcher who has been traveling the spaceways,
collecting spells and dangerous magical items from humans (PCs should
not be targeted by her).
Satura, ef (em in the Astromundi Cluster conversion): AC 6 (armor
spell); MV 12; W4/T4(uses the spellfilcher kit from the CBoE); hp 14;
#AT 1; Dmg by weapon; AL CG; THAC0 20; S 10; D 12; Cn 13; I 18; W 13;
Ch 11; proficiencies: common, elvish, read/write elvish, artistic
ability (painting), dancing, singing, spellcraft, tightrope walking,
appraising, read/write common, blind-fighting, spacemanship,
spelljamming, cartography, tumbling, wildspace navigation, alchemy,
reading lips, shortsword, dagger, shortbow; special abilities: detect
magic 4x/day, +10% to detect and temporarily disable magical traps,
disable magical trap for 1d4+1 rounds
Possessions: chest with wizard lock, wizard mark, and magic mouth
(screams ^ÓThief!^Ô 25 times), shortbow, shortsword, and quiver of 20
arrows in chest, bullseye lantern with continual light (can be used for
signaling), 2 potions of extra healing, wand of magic missiles (35
charges), dagger+2, cloak and boots of elvenkind
Spells (typical for this module, DM should adjust as appropriate):
3L1, 2L2; 1^×sleep, magic missile, charm person; 2^×web, invisibility
Spellbook: 1^×light, dancing lights, mending, wizard mark, detect
magic, read magic, cantrip, armor, sleep, magic missile, alarm, shield,
comprehend languages, identify, charm person, feather fall, jump;
2nd-level ^Ö wizard lock, Melf^Òs acid arrow, web, ESP, detect
invisibility, invisibility, continual light, magic mouth, scare
The Town: The town^Òs population is about 2,500 people. Mayor Shel
Maznoble (LG hf chevalier kit adjusted for SJ) is a 7th level paladin
in the planar church of Bytopia (also known as the Twin Paradises in
2e). Despite her affiliation and the presence of two junior paladins
that she has trained the town^Òs primary religion is that of the planar
church of Elysium. Father Poltimm (NG hm C9 scholar kit) is the local
head of the faith and is also, secretly, the local head of the PoTs.
He has Norin (NG hf C5 evangelist kit), 4 full priests (NG hm&f C3),
and 8 acolytes (NG hm&f C1, one is a female hadozee rather than human)
in the church that mostly spend their time working with the town guard
and ministering to the faithful. The town guard is headed by Constable
Bolm (LG hm F10 myrmidon kit) and his 4 deputies (NG hm&f F5), Dessi,
Mig, Jode, and Yris. Under them are 33 town guards (CG&LG&NG hm&f
F0&F1). They are constantly at odds with Shipwarden Munns (N hm F3
noble warrior kit adjusted for SJ) who is in charge of the docks as
well as the town^Òs small ^Ónavy^Ô of 4 wreckboats each with its own crew
of 3 (1 crew: hm/f captain F3 and 2 hm/f sailor F0s). Munns is a
direct descendant of the town^Òs founder (as are at least 4 other people
in town^×one of which is Shel Maznoble) and his position is hereditary
so he cannot be replaced despite being pompous, petty, and greedy (he
wants small bribes of a few silver for legal things and will overlook
minor violations of the law for several gp, he cannot be bought off
when the town^Òs welfare is at stake or for major violations, however).
In addition to these civil servants the towns employs 8 other
bureaucrats, 2 of which work for Munns. Ilsa (N hf F0 smuggler kit)
and Berast (CN hm F0 smuggler kit) are the town^Òs leading importers and
exporters and powerful rivals. Each has several ships they sponsor as
well as maintaining several local warehouses. Bolm suspects they
perform minor smuggling on the side with Munns be blinded by their
coins as they do so (and thus not seeing anything else^Å). Grook
Puttersmith (N gm T9 retired mouseburglar) is the owner and bartender
of the Five Rings Inn and Tavern (note this is misspelled as ^ÓFine^Ô in
the module sidebar but spelled correctly multiple times in the text).
Ergo (LN dm C12 crafts priest), the town blacksmith, armorer, and
weaponsmith, is the only other merchant of note. He is also secretly
the head of Moradin^Òs church in town though there are only a couple
other dwarves in residence to attend. They quietly pass on word to
visiting dwarves, however. Ergo is also a member of the PoTs who
equips them for free with weapons and armor (in addition to making
repairs) in return for their bringing all freed dwarven slaves to him
to handle (he ensures they get to a dwarven clan and encourages them to
enter the clergy of Moradin, Dumathoin, Berronar, or Clanggedin). 3
druids are also present along with 2 clerics of Yondalla and a single
cleric of Solonor Thelandira that can only be contacted through the
small elven community (who know who she is and will only direct
interested parties they trust). The town has several low level wizards
(W1-3), most of which are elves. Shel and her two squires are
primarily responsible for having rid the town of organized thieving
activity, though in truth smuggling remains along with several
smugglers and thieves (her removal^×through lethal force^×of the previous
Shipwarden is what has convinced Munns that only minor, innocuous
smuggling can be permitted lest he suffer the same fate).
Raz uses 2 scrolls with sending spells to perform the sending to be
rescued and the one that contacts the scro/neogi/other Varan vessel.
He thus has no such scrolls (as they^Òve all been used up) when the PCs
encounter him.
Light: Throughout the conversion continual flame spells are used for
light. In 2e these are replaced by the much brighter and more powerful
continual light spells. This means a larger area will be lit up by
them and objects at a distance will be easier to spot.
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