Search SJML Archives! (Powered by Google)

Previous Message: AD&D List
Next Message: OOh another idea for leroy's
Month Index: July, 2002


From:     Tilaurin <tilaurin@?????????????????.com>
Date:     Fri, 26 Jul 2002 00:26:11 +0930
Subject:  Re: Some alternate materials for Leroy
oki

Starhull
The grown hulls of the IEN ships are often referred to as Liveships,
Starflyers, or simply Starhull ships.  It is rarely used for frame or
plating, but is common as hull material - as it has slight regenerative
capability, and also gives off air like a normal plant.  It does not
provide as many hit points as other hull materials, but does have a
slightly higher hardness (it is hard to break, but once done so suffers
little punishment).  Landing rigs made from it are difficult to maintain
and construct, as are solid mass ships, due to the plants natural
tendency towards certain shapes.  Another bonus of Starhull ships is the
natural wings of the starfly plant they are grown from, which reduces
the need for rigging.  Required riggers are always calculated based upon
the rigging being one size less (ie topped out counts as standard etc),
and starhulls reduce their sail cost by 25% at creation.  Lastly, a
Starhull ship regenerates a number of hit points per day equal to its
Hull HP/ton, plus its Frame HP/Ton, and its Plating AC bonus.
Generally, if a ship has all three components of Starhull, this is equal
to 24 HP per day, but in the case of a ship with a wooden frame, this
would drop to 10 HP per day, and without plating to 6 HP/day.  Riggers
on a Starhull ship must spend 1d6 hours (+1 hour per MC class above E)
per week trimming the sails, or the ship becomes overgrown and
temporarily looses a point of maneuverability every two weeks, to a
worse of class F.

(Afterthought: Starhull ships may be effected by cure and inflict
spells, and plant growth spells cause them to regenerate 15 HP/round for
the duration of the spell.  Further, a true live being used as the body
of a ship follows the rule above if it is somehow kept alive)

Frame Cost/Ton 1,000gp
Hull Cost/Ton 500gp
Plating Cost/Ton 200gp
Frame HP/Ton 14
Hull HP/Ton 6
Hardness 9
Hull AC +6
Plating AC +4
Ram Cost/Ton 400gp
Landing Cost/Ton 40gp
Mass Cost/Ton 20,000gp


Faeress Adamantine
This Drow-favoured black adamantium is infected with the faeress
radiation said to give the drow their natural magical prowess.  As such,
any drow within a faeress Frame and Hull'd ship (plating is irrelevant)
do not loose their abilities as if they were above the surface, and
further gain a +2 universal saving throw bonus against non-drow spells
whilst aboard.  Any non-drow or those without an appropriate protection
spell must make a fortitude saving throw vs half the tonnage of the ship
every 15 minutes, or suffer 1d4 temporary strength damage, which returns
an hour after leaving the ship.  Luckily, this cannot be fatal, and will
only reduce an individuals strength to half normal, and then moves on to
constitution, again ceasing at half, and then dexterity.  Once a
creature has been reduced to half dexterity by the radiation, they must
make a final fortitude save vs three quarters of the ships tonnage, or
be effected by 1d2 negative levels.  Negative levels received return
much slower, at a rate of one per week after leaving the faeress'
effects.

Faeress ships have an SR equal to 10+half their tonnage, damage
reduction of 10 vs any damaging spells, and cost 1.5 times the normal
ammount to any race but the drow, who actually pay less (75% normal
cost) as they are so well stocked of the material.


Gravwood
Gravwood is yet another of the many types of wood used for ship
construction, and is based upon (i believe) the material first presented
by Scott McCarrol.  It has all the same stats as normal wood, but frames
and hulls weigh considerably less, which has several effects.  A
gravwood frame takes up only half as much weight as normal, while a hull
designed of it can naturally hover (without magical aid), and gives a +2
bonus to maneuvering checks.  Gravwood is, in effect, wood that
naturally defies the laws of gravity and floats in air, until the weight
placed upon it exceeds its own weight.  Thus, a ninety pound plank of
gravwood (dont ask how to weigh it) can support the average elf standing
on it, and still float.
Costs are as per Dark Wood, but all other stats are as normal wood.


Ferroplasm (plating only)
Used as plating for many illithid, githzerai, and githyanki ships,
Ferroplasm is physically solidified psionic energy that disperses into a
more malleable, goo like substance when left to rest.  Ferroplasm costs
nothing to illithids, as they can pool together their energy and
literally create it from thin air, but requires that as many levels of
psion as a ship has tons be continually in contact with it and otherwise
inactive for it to stay solid.  It grants plating bonuses akin to
Mithril (+6 AC), but also increases the hardness of the ships hull by
fifty percent.  Any non-illithid races must pay 500 gold pieces per ton
of ferroplasm, but as it is a semi-liquid medium it can be transported
from one ship to another.  Note this price is for materials used to
create ferroplasm, and a cost of 25 xp per ton created must be paid in
addition, as ferroplasm plating is technically a psionic item (requiring
the create wondrous psionic item feat).  When not in use the ferroplasm
anchors itself to the hull of a ship with sticky strands, and spreads
along the gravity plane like water would - just without drifting away.

Any non-psions wanting ferroplasm plating would have to pay at least
1,250gp per ton, and would likely find it useless anyway - considering
psionic energy must keep it solid.


Phase Wood
A distant world in space was discovered recently, heavily defended by
almost undetectable drow ships.  The small A class planetoid was the
remains of an ancient planet torn apart by ethereal forces.  One of the
few things found to survive on this planetoid was a tree that, when
magically enchanted, could become ethereal, including shifting contents
to the ethereal plane.  Phase Wood is used by Drow Phase Spider ships
(variant of the deathspider from SotSM), and allows them to pass fully
into the ethereal plane while travelling, thus keeping them safe.  Phase
wood costs as much as iron wood, but otherwise has the stats of standard
wood.  A ship wishing to use the phase ability must be made (frame,
hull, and plating) entirely of the material, and can phase either
partially or fully (as per rules for ethereal crreatures in the DMG)
when a spellcaster siphons 1 spell level per 5 tons into the wood (he
does not actually cast the spells, but looses them akin to helm use),
enabling the ship to phase in or out at the helm's command for one hour.


Tilaurin
tilaurin@?????????????????.com
The angels are lost in divine contemplation of an infinite glory.


Previous Message: AD&D List
Next Message: OOh another idea for leroy's
Month Index: July, 2002

SubjectFromDate (UTC)
Some alternate materials for Leroy    Tilaurin    25 Jul 2002 14:56:11
Re: Some alternate materials for Leroy    Leroy Van Camp III    26 Jul 2002 04:53:35

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]