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Month Index: July, 2002
From: Tilaurin <tilaurin@?????????????????.com> Date: Fri, 26 Jul 2002 00:26:11 +0930 Subject: Re: Some alternate materials for Leroy
oki Starhull The grown hulls of the IEN ships are often referred to as Liveships, Starflyers, or simply Starhull ships. It is rarely used for frame or plating, but is common as hull material - as it has slight regenerative capability, and also gives off air like a normal plant. It does not provide as many hit points as other hull materials, but does have a slightly higher hardness (it is hard to break, but once done so suffers little punishment). Landing rigs made from it are difficult to maintain and construct, as are solid mass ships, due to the plants natural tendency towards certain shapes. Another bonus of Starhull ships is the natural wings of the starfly plant they are grown from, which reduces the need for rigging. Required riggers are always calculated based upon the rigging being one size less (ie topped out counts as standard etc), and starhulls reduce their sail cost by 25% at creation. Lastly, a Starhull ship regenerates a number of hit points per day equal to its Hull HP/ton, plus its Frame HP/Ton, and its Plating AC bonus. Generally, if a ship has all three components of Starhull, this is equal to 24 HP per day, but in the case of a ship with a wooden frame, this would drop to 10 HP per day, and without plating to 6 HP/day. Riggers on a Starhull ship must spend 1d6 hours (+1 hour per MC class above E) per week trimming the sails, or the ship becomes overgrown and temporarily looses a point of maneuverability every two weeks, to a worse of class F. (Afterthought: Starhull ships may be effected by cure and inflict spells, and plant growth spells cause them to regenerate 15 HP/round for the duration of the spell. Further, a true live being used as the body of a ship follows the rule above if it is somehow kept alive) Frame Cost/Ton 1,000gp Hull Cost/Ton 500gp Plating Cost/Ton 200gp Frame HP/Ton 14 Hull HP/Ton 6 Hardness 9 Hull AC +6 Plating AC +4 Ram Cost/Ton 400gp Landing Cost/Ton 40gp Mass Cost/Ton 20,000gp Faeress Adamantine This Drow-favoured black adamantium is infected with the faeress radiation said to give the drow their natural magical prowess. As such, any drow within a faeress Frame and Hull'd ship (plating is irrelevant) do not loose their abilities as if they were above the surface, and further gain a +2 universal saving throw bonus against non-drow spells whilst aboard. Any non-drow or those without an appropriate protection spell must make a fortitude saving throw vs half the tonnage of the ship every 15 minutes, or suffer 1d4 temporary strength damage, which returns an hour after leaving the ship. Luckily, this cannot be fatal, and will only reduce an individuals strength to half normal, and then moves on to constitution, again ceasing at half, and then dexterity. Once a creature has been reduced to half dexterity by the radiation, they must make a final fortitude save vs three quarters of the ships tonnage, or be effected by 1d2 negative levels. Negative levels received return much slower, at a rate of one per week after leaving the faeress' effects. Faeress ships have an SR equal to 10+half their tonnage, damage reduction of 10 vs any damaging spells, and cost 1.5 times the normal ammount to any race but the drow, who actually pay less (75% normal cost) as they are so well stocked of the material. Gravwood Gravwood is yet another of the many types of wood used for ship construction, and is based upon (i believe) the material first presented by Scott McCarrol. It has all the same stats as normal wood, but frames and hulls weigh considerably less, which has several effects. A gravwood frame takes up only half as much weight as normal, while a hull designed of it can naturally hover (without magical aid), and gives a +2 bonus to maneuvering checks. Gravwood is, in effect, wood that naturally defies the laws of gravity and floats in air, until the weight placed upon it exceeds its own weight. Thus, a ninety pound plank of gravwood (dont ask how to weigh it) can support the average elf standing on it, and still float. Costs are as per Dark Wood, but all other stats are as normal wood. Ferroplasm (plating only) Used as plating for many illithid, githzerai, and githyanki ships, Ferroplasm is physically solidified psionic energy that disperses into a more malleable, goo like substance when left to rest. Ferroplasm costs nothing to illithids, as they can pool together their energy and literally create it from thin air, but requires that as many levels of psion as a ship has tons be continually in contact with it and otherwise inactive for it to stay solid. It grants plating bonuses akin to Mithril (+6 AC), but also increases the hardness of the ships hull by fifty percent. Any non-illithid races must pay 500 gold pieces per ton of ferroplasm, but as it is a semi-liquid medium it can be transported from one ship to another. Note this price is for materials used to create ferroplasm, and a cost of 25 xp per ton created must be paid in addition, as ferroplasm plating is technically a psionic item (requiring the create wondrous psionic item feat). When not in use the ferroplasm anchors itself to the hull of a ship with sticky strands, and spreads along the gravity plane like water would - just without drifting away. Any non-psions wanting ferroplasm plating would have to pay at least 1,250gp per ton, and would likely find it useless anyway - considering psionic energy must keep it solid. Phase Wood A distant world in space was discovered recently, heavily defended by almost undetectable drow ships. The small A class planetoid was the remains of an ancient planet torn apart by ethereal forces. One of the few things found to survive on this planetoid was a tree that, when magically enchanted, could become ethereal, including shifting contents to the ethereal plane. Phase Wood is used by Drow Phase Spider ships (variant of the deathspider from SotSM), and allows them to pass fully into the ethereal plane while travelling, thus keeping them safe. Phase wood costs as much as iron wood, but otherwise has the stats of standard wood. A ship wishing to use the phase ability must be made (frame, hull, and plating) entirely of the material, and can phase either partially or fully (as per rules for ethereal crreatures in the DMG) when a spellcaster siphons 1 spell level per 5 tons into the wood (he does not actually cast the spells, but looses them akin to helm use), enabling the ship to phase in or out at the helm's command for one hour. Tilaurin tilaurin@?????????????????.com The angels are lost in divine contemplation of an infinite glory.
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Month Index: July, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Some alternate materials for Leroy | Tilaurin | |||
| Re: Some alternate materials for Leroy | Leroy Van Camp III |