Previous Message: Re: Tactical Speed
Next Message: Frost Sprites
Month Index: June, 2002
From: Thatotherguy <spellj@??????????.com> Date: Wed, 5 Jun 2002 13:17:02 -0700 Subject: Re: Rule problem?
> > Which would miss that ship you're shooting at (think about it, > varying > > 70 feet high or low will miss most every standard vessel). Thus we > > know they are more accurate than that. 1 degree = 35 feet. Again, > > you'll miss most ships. So we know they're more accurate than 1 > degree > > error. > > Not neccessarily (in fact almost certainly not). This is why large > weapons don't always hit (whoops, I rolled an 8 on my to-hit roll, I > guess the catapult's firing pin didn't release smoothly). When they > do > hit, it's either a fluke, or the weapon was adjusted just right for > that > particular shot, making aiming with accuracy possible. Your argument was a variance in the weapon. So either you're good enough to adjust to that variance or the weapon is useless in standard space combat as well. Either way, the end result is I can hit Bral at 60 miles easily under the current rules. > > And with magic and exceptional crews and exceptional weapons > > (weapons of quality or whatever you want to call them) they get > even > > more accurate. > > Well, obviously. In fact I mentioned exactly this several posts ago. I've pointed it out several times so far myself. > > No. Doing a long range bombardment, using your figures (I'll > assume > > they're basically correct, I haven't checked) I will have a ~.15 > mile > > variance (2.09 miles divided by 14). This is based on the idea > that > > some ships have as little as 1 deck hence about 10 high side area > to > > hit. > > So you're basing your assumptions on the 'fact' that a large weapon > will > always be able to hit a target the size of a ship at standard > ranges? > Sorry, but that's flat out wrong. Really? So exactly what are the chances of a large weapon at range hitting a ship that's sitting absolutely still while it's doing the same? That's exactly the scenario we're discussing. I still assume that if neither ship is moving and I'm in range I can hit every time. This isn't a question of does my weapon strike hard enough/in the right place to do damage either. Anywhere I hit is a hit and that's all I care about. The above example suggests I'm trying to hit at a range of 1 and 1/3 hexes, far less than max range for most large weapons. In order to be useful, then, I have have to use large weapons that can hit another ship, sitting still, at their maximum range. So my margin of error, in degrees, is considerably less than you've even given evidence for. > Oh, and incidentally, my numbers > were > based on simple geometry and angles. I didn't dispute your numbers, just said I never checked them myself. I have assumed your math is correct. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com
Previous Message: Re: Tactical Speed
Next Message: Frost Sprites
Month Index: June, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Downer, Chris | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Steve Zamboni | |||
| Re: Rule problem? | George LaValle | |||
| Re: Rule problem? | George LaValle | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Marco Dalmonte | |||
| Re: Rule problem? | Burt Zoellick | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Steve Zamboni | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Static | |||
| Re: Rule problem? | Diane Morrison | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Diane Morrison | |||
| Re: Rule problem? | Adam Miller | |||
| Re: Rule problem? | Michael Sandy | |||
| Re: Rule problem? | Diane Morrison | |||
| Re: Rule problem? | Downer, Chris | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Burt Zoellick | |||
| Re: Rule problem? | Chris W | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Dave Lebert | |||
| Re: Rule problem? | Michael Sandy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | George LaValle | |||
| Re: Rule problem? | Chris W | |||
| Re: Rule problem? | Chris W | |||
| Re: Rule problem? | Downer, Chris |