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Month Index: June, 2002
From: Michael Sandy <wuggadad@??????.com> Date: Wed, 5 Jun 2002 10:42:44 -0700 Subject: Re: Companies in Spelljammer
> > So what spell uses mangoes as a spell component...? > >There are several that could (there's a 2e spell that copies a certain >amount of food, thus doubling your supplies) but it could also be used >for research and who knows what else. Spell casters are always needing >wierd ingredients for something. Let me see, you can get several tons of cargo in an SJ ton. And several thousand mangos to the tons. Just what kind of spellcaster population that would require that many components? The pricier the food item, the smaller the segment of the population that will buy it, the less likely that you will be able to sell a full cargo load of that food item. So a ship might take small quantities of luxury foods from a great number of sources to ship them a long distance. Enough for a couple hundred nobles to eat in a month of each item. Or several thousand upper middle class families which try to imitate the rich people every once in a while. So you could have one ship doing the long haul general luxuries from sphere A to sphere B. Within those spheres there are other ships shipping various goods, luxury and otherwise, to various collection points. So, ground port N, with the capacity to consume 2 SJ tons of various luxury food a month, and produces 2 SJ tons of a luxury food item per month, _also_ produces food, timber and other locally tradeable commodities. A ship lands a couple times a month, trades 1 SJ ton of luxury food, and loads up on other commodities for a shuttle run to a central space port. That way, the luxury food market isn't saturated beyond capacity on the ground port side. The local ships are not going to be carrying very expensive cargos, in general, compared to the inter-sphere traffic. A lot depends on whether a destination is a cargo transfer hub or consumption/production point, so to speak. A ground port will have a huge number of potential consumers, but it is generally more time consuming to get there. The travel time from a ground port to a space port is about half the travel time from a ground port to a ground port on the same planet, so it makes a lot of sense to do quick runs up to the space port, pick up goods from a large number of sources, and then head back down. So there should be at least three different categories of trade route: Planetary collection and distribution: Trade goods from various ground ports collect goods at an orbiting space port. This connects the ground networks of trade with the more expensive SJ networks. A groundling ship carrying sea or river borne trade will be much cheaper in terms of day travel/SJ ton, the ship will be cheaper, possibly larger, and it won't require an expensive helm and helmsmen on top of that. Inter-planetary trade: Goods from various trade hubs travels between various inhabited planets, moons and asteroids within a sphere. Inter-sphere trade: Almost all luxury goods and finished goods. Special materials for industrial/magical applications. In order by value of cargo and expected travel time, the planetary collection and distribution ships would focus on rapid turnaround, easy landing and docking, and rapid cargo handling. The Inter-sphere trade will have the most expensive cargoes, cargoes often exceeding the value of the ship. These will be the ships most enticing to pirates, and therefore the most heavily armed, with the most elite crew, and best helms. Ships on the planetary distribution runs will probably have larger crews. They operate close to populated planets, so they have a huge pool of recruits to choose from, and they are not limited by air, water or food in any way. The crew quality will probably be pretty low, because the profit margins are tight, and most of their job will be moving cargo. Crew would likely be drawn from the planet, with perhaps a few more experienced crew members who could come from anywhere. Ships on inter-planetary trade will interface with ships from every sphere that trades with that sphere, and the cargo runs probably vary over the course of a year to exploit various harvest times of various planets. I would expect these ships to have the most variation in their crew because by the time you get to inter-sphere trade you are talking expeditions where group loyalty and long term shared interests make homogenized crews attractive again. The cargoes are just _too_ sensitive and expensive, and monopolies too valuable to risk the source for a product finding another shipper to get it to the consumers. So inter-sphere ships would either be homogeneous or extremely polyglot, in all likelihood. I would recommend starting players on planetary distribution networks, if you are transferring campaigns. That way, their ground contacts and knowledge of planetary goods and customs is useful, and they can get their feet wet in SJ culture. If you want to start them on inter-planetary travel, then you can come up with excuses for almost any race as part of the crew, although they might have to join at different ports. You would only see groundlings from planets in that sphere, in all likelihood. Inter-sphere travel is where the big boys play. You can have exciting voyages of exploration, Hammership diplomacy to open up new ports, intrigues over various luxury good monopolies. If you want to _start_ with inter-sphere travel, then the player group may start with a long term mission: establishing a production and transport center for a particular good, surveying a newly discovered planet for interesting (and dangerous!) plants, animals and minerals. They might be part of an away team, so to speak, or one of the escorting ships. Inter-sphere trade is the most likely to warrant escorts. Hired escorts would not necessarily be informed at all about the nature of the cargo, because they really don't need to know. If you want to start off with inter-sphere trade, escort duty is probably the most interesting for a player party with a not terribly expensive ship of their own. Michael Sandy
Previous Message: Re: Tactical Speed
Next Message: Re: Rule problem?
Month Index: June, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Companies in Spelljammer | Michael Sandy | |||
| Re: Companies in Spelljammer | Thatotherguy | |||
| Re: Companies in Spelljammer | Sebastian Lucier | |||
| Re: Companies in Spelljammer | Thatotherguy | |||
| Re: Companies in Spelljammer | George LaValle | |||
| Re: Companies in Spelljammer | Sebastian Lucier | |||
| Re: Companies in Spelljammer | Michael Sandy | |||
| Re: Companies in Spelljammer | Burt Zoellick | |||
| Re: Companies in Spelljammer | Adam Miller | |||
| Re: Companies in Spelljammer | Paul Westermeyer | |||
| Re: Companies in Spelljammer | Ben Wafer | |||
| Re: Companies in Spelljammer | Michael Sandy | |||
| Re: Companies in Spelljammer | Ben Wafer | |||
| Re: Companies in Spelljammer | Thatotherguy | |||
| Re: Companies in Spelljammer | Thatotherguy | |||
| Re: Companies in Spelljammer | Michael Sandy | |||
| Re: Companies in Spelljammer | Diane Morrison | |||
| Re: Companies in Spelljammer | Michael Sandy | |||
| Re: Companies in Spelljammer | Thatotherguy | |||
| Re: Companies in Spelljammer | Burt Zoellick | |||
| Re: Companies in Spelljammer | Thatotherguy | |||
| Re: Companies in Spelljammer | Michael Sandy | |||
| Re: Companies in Spelljammer | Diane Morrison |