Previous Message: Re: Companies in Spelljammer
Next Message: Re: Companies in Spelljammer
Month Index: June, 2002
From: Thatotherguy <spellj@??????????.com> Date: Mon, 3 Jun 2002 08:28:05 -0700 Subject: Re: Rule problem?
> Since my last reply seemed misunderstood or at least misinterpreted, > allow me to clarify. In your aforementioned example of a ship firing > on an asteroid base from 60 miles away, the chance of hitting a "city > block" sized target is slim. You assume I ever wanted to hit anything other than the asteroid. In this case you have not understood. If the gunner is off by even one degree > in elevation or windage, the projectile will miss its target by 2.4 > miles! (and yes, I did the math). That might be good enough to hit > the asteroid itself, but not even come close to the target. Even > with magic, fantasy physics, etc. on target delivery is quite a > problem. No, with the SJ physics hitting is especially easy. With magic it's even easier. > However, back to the problem at hand. Given that a larger tonnage > body (ship, asteroid, etc) would have a stronger gravitational pull > and that it would extend farther out, (thus smaller tonnage ships > suddenly having to adjust to the gravity plane of a larger ship > during boarding actions, close combat, etc.), missiles that didn't > burn up on entering the atmosphere, would suddenly become subject to > a very strong gravity plane. (See Adam Millerâ^À^Ùs post to this > thread.) See my post. As long as we're not talking a planet (and I wasn't) this isn't much of a problem under the current system. Which could be part fo the point. > On a common sense note, debris/missiles of all shapes and sizes are > bound to be a continual threat to an asteroid city and to have one or > several defense mechanisms built in like a mythal-type all around > defense or a magical device to locate/track incoming items for > destruction or deflection by on duty war wizards. On a common sense note...that depends on your universe. Mine doesn't have space dust able to destroy asteroids everywhere (though in real life such does exist). And how all these colonies are affording battalions of war mages and powerful mythals I'm not sure. Do you really have enough high level wizards IYC to even do all that? > Bottom line, I'd say after the initial maximum range (or double > maximum range) is reached, the missile would slow and just drift. As > an example, if a flitter (SR2) were destroyed while traveling at that > speed, would the debris field it created disperse at an SR2 rating > creating multiple missiles, or would it drift apart as an unpowered > vessel? So the above is your suggested fix? Sounds good to me. Of course I'm not sure what drift means, I'll assume you mean at rest unless IMC I use magical currents in space of some sort. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com
Previous Message: Re: Companies in Spelljammer
Next Message: Re: Companies in Spelljammer
Month Index: June, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Downer, Chris | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Steve Zamboni | |||
| Re: Rule problem? | George LaValle | |||
| Re: Rule problem? | George LaValle | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Marco Dalmonte | |||
| Re: Rule problem? | Burt Zoellick | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Steve Zamboni | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Static | |||
| Re: Rule problem? | Diane Morrison | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Diane Morrison | |||
| Re: Rule problem? | Adam Miller | |||
| Re: Rule problem? | Michael Sandy | |||
| Re: Rule problem? | Diane Morrison | |||
| Re: Rule problem? | Downer, Chris | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Burt Zoellick | |||
| Re: Rule problem? | Chris W | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | Thatotherguy | |||
| Re: Rule problem? | Dave Lebert | |||
| Re: Rule problem? | Michael Sandy | |||
| Re: Rule problem? | Ben Wafer | |||
| Re: Rule problem? | George LaValle | |||
| Re: Rule problem? | Chris W | |||
| Re: Rule problem? | Chris W | |||
| Re: Rule problem? | Downer, Chris |