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Month Index: June, 2002
From: Thatotherguy <spellj@??????????.com> Date: Mon, 3 Jun 2002 07:39:06 -0700 Subject: Re: New mechanic for strategic speed
> It's not just map. Now, _what causes the ship size increase? Distance > from gravity wells or the helm? If it is distance from gravity wells > then _everything_ would expand, and everyone would be seeing huge > meteor that appear to be larger then the sun zooming about. No, because then the light would "shrink down" and you'd see just what you see now. Anyway, could be. > >No _rational_ merchantman would follow a trade lane so precisely > >so as to allow for easy interception by pirates. > > Of course they would, if the alternative is getting lost. This > matches historical trends. Nautical navigation is difficult, and > celestial navigation must be even more so. You stick to the routes > you know. More importantly most navigation is probably between known, locatable points. Such as that asteroid covered in continual light spells, a certain (very obvious) constellation, and so on. > If you look at blockades historically they are porous things. The > hundred ships depends on the size of the planet, of course, but I do > not find a hundred ships to blockade a planet too many. I think > blockading a major planet like Toril or Oerth should be almost > impossible, anyway. Blockading Spiral, the Rock of Bral, or a moon, > on the other hand is very feasible with the current system. To put a planetary blockade in perspective (if that's possible) even in the Empire Strikes Back the entire fleet under Vader was incapable of blockading a single moon (Hoth). Instead they just bloackaded the shielded area where the transports were most likely to come from. And that's with great sensors, tie fighters, and all. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com
Previous Message: Re: Rule problem?
Next Message: Re: Why Big ships?
Month Index: June, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Tilaurin | |||
| Re: New mechanic for strategic speed | Static | |||
| Re: New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Adam Miller | |||
| Re: New mechanic for strategic speed | Paul Westermeyer | |||
| Re: New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Paul Westermeyer | |||
| Re: New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Paul Westermeyer | |||
| Re: New mechanic for strategic speed | Michael Sandy | |||
| Re: New mechanic for strategic speed | Downer, Chris | |||
| Re: New mechanic for strategic speed | Paul Westermeyer | |||
| Re: New mechanic for strategic speed | Alex James | |||
| Re: New mechanic for strategic speed | Thatotherguy |