Previous Message: Re: Organizations vs. Independents
Next Message: Re: Why Big ships?
Month Index: May, 2002
From: Diane Morrison <Sable@??????-????.com> Date: Fri, 24 May 2002 20:02:06 -0700 Subject: Re: A problem to solve
I would think so. You would have to create the decks "sideways" - in other words, the decks would look more like the layout of a pack of Rolos in the ship than the "layer cake" style that most ship designs use. Yours truly, Sable --- "Downer, Chris" <Chris.Downer@?????????.com> wrote: >Won't the crew also be pulled toward this gravity sphere if you posistion it >in front of the ship to aid propulsion? > > >-----Original Message----- >From: Infinite Possibilities [mailto:InfinitePoss@?????????.net] >Sent: Saturday, May 18, 2002 2:33 PM >To: SPELLJAMMER-L@??????.???????.com >Subject: Re: [SPELLJAMMER] A problem to solve > > >With magic, you can make it so that no outside gravitational force will >affect your ship, without destroying the natural gravity your ship >produces itself. > >The gravity ball would actually be fairly powerful. Without any outside >gravitational pull except the ball of gravity affecting the ship, you >could eventually exceed spelljamming speeds if your ball had enough pull >to it as the ship would always be "falling" toward the ball of gravity, >and the ball would always be the same distance from the ship at all >times unless moved by the caster. If you make the ball variable in its >gravity pull as well as letting the position of it being determined by >the caster, you could control the speed and direction of your ship. > >Remember, if the ship is "immune" to any outside gravitational forces, >it pretty much has an effective weight of 0 and would then be easily >pulled around by even a small amount of gravity. > >Of course come to think of it, you could probably come to the same >effect by manipulating the natural gravity plane of the ship itself. > >Have Fun, >Darren > >George LaValle wrote: > >> Erm...that makes very little sense to me. So...I want my ship to have null >> gravity why? That would seem to me to make it rather more difficult >> to...say...breathe...in SJ. As well as cooking, reading, sleeping, what >> have >> you. >> >> And then, right, I have a ball of gravity...um...an area with gravity? And >> this ball pulls my ship along at the slowest of all possible speeds. >> but...If I want to stop, couldn't I just leave the ball insie the ship? Or >> are we talking crushing gravity? I don';t think I'd want one of *those*... >> >> George LaValle >> >> OK..Right...Whatever >> > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. _____________________________________________________________ Great new service! Redjellyfish Long Distance works just like AT&T, MCI, or any other long distance provider and is very competitively priced. In addition we donate a percentage of our profits to The Nature Conservancy, our statements and phone cards are made of recycled materials, and our website is completely solar powered! To learn more visit: http://www.redjellyfish.com/longdistance
Previous Message: Re: Organizations vs. Independents
Next Message: Re: Why Big ships?
Month Index: May, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| A problem to solve | Rian A. McMurtry | |||
| Re: A problem to solve | Bart Dedecker | |||
| Re: A problem to solve | Flits3 Frietmuts | |||
| Re: A problem to solve | Michael Phillips | |||
| Re: A problem to solve | Flits3 Frietmuts | |||
| Re: A problem to solve | Tilaurin | |||
| Re: A problem to solve | Richard Gant | |||
| Re: A problem to solve | woodelf | |||
| Re: A problem to solve | Rian A. McMurtry | |||
| Re: A problem to solve | Downer, Chris | |||
| Re: A problem to solve | Richard Gant | |||
| Re: A problem to solve | George LaValle | |||
| Re: A problem to solve | Patrick Stutzman | |||
| Re: A problem to solve | Bart Dedecker | |||
| Re: A problem to solve | Downer, Chris | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | George LaValle | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | Jon | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | Downer, Chris | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | Michael Sandy | |||
| Re: A problem to solve | Diane Morrison |