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Month Index: May, 2002


From:     Tilaurin <tilaurin@?????????????????.com>
Date:     Wed, 8 May 2002 14:26:37 +0930
Subject:  Re: Prestige Class: The Heavy
now THERES an idea :)

As for FRCS, it costs 80 bucks here in oz, and for one book i dont think i
really wanna spend that much - i was fairly miffed at 55 for the psionics
book :I

Tilaurin
tilaurin@?????????????????.com
http://www.planetbaldursgate.com/atreus/index.html
"Dying Swans/Twisted Wings,
Bring This Savage Back Home"
- Brave New World, Iron Maiden

> Glad my feedback was useful.  I had one other idea I thought I'd toss your
> way.  Maybe instead of giving a +2 to Bluff and Intimidate, allow the
Heavy
> to use his Strength mod instead of Charisma.  That'll end up being bigger
> than +2, but fits well with the concept.
>
> FRCS is the Forgotten Realms Campaign Setting.  :)
>
> Sebastian
>
> >From: Tilaurin <tilaurin@?????????????????.com>
> >Reply-To: Discussion list for the Spelljammer campaign setting
> ><SPELLJAMMER-L@??????.???????.com>
> >To: SPELLJAMMER-L@??????.???????.com
> >Subject: Re: [SPELLJAMMER] Prestige Class: The Heavy
> >Date: Tue, 7 May 2002 12:30:13 +0930
> >
> >Thanxs for the comments so far, Ill reply bit by bit...
> >
> > > Seems a tad powerful.  Two good saves, a cleric BAB, a boatload of
> >special
> > > abilities, 4 skill points per level, the best HD in the game, and a
> >decent
> > > list of class skills.  I didn't read the prestige class in Polyhedron,
> >but
> > > my gut reaction is that this class could use a bit of toning down.
> >
> >Good points, but its really more something to give non-savages a touch of
> >the barbarian hit dice/buffness.
> >
> > > What rank?  As it is, this prestige class can be taken at 2nd level by
a
> > > human.  The only published prestige class that can be taken before 6th
> >level
> > > that I know of is the Forsaker in Masters of the Wild.  With that in
> >mind,
> > > having a requirement of 8 ranks seems reasonable (and is possible with
a
> > > straight fighter at 5th level).
> >
> >Good point, and Ill add Endurance I think.  My bad for leaving out the
> >rank - 8 seems appropriate :)
> >
> > > This is fairly arbitrary, and kind of like making an ability score a
> > > pre-req.  And it could be fairly tough to get.  It's got one other
weird
> > > effect, which is that as the character goes up in level, it will
become
> > > _harder_ to gain this prestige class.  The fact that you get max hp
for
> >1st
> > > level will weight your average for a while, but after a couple levels,
> >even
> > > a barbarian will be averaging 6.5-7 hp per level.
> >
> >That depends, some DM's allow the "take average hit dice" thingo, but I
> >wanted it to be for big broad types.
> >
> > > I think the terminology you want is trip attacks and grapple checks.
> >The
> > > term for Holding is Pin, and it is a subset of the grapple check.
This
> > > should probably be combined with Unmovable.  Maybe include a +2 to
> >making
> > > Bull Rushes and +2 Grapples for Unstoppable and +2 to resist Grapples
> >and
> > > Bull Rushes for Unmoveable.  I'd ditch the tripping resistance bonus
> >(the
> > > Blob, the classic unmoveable foe, is constantly getting tripped.)
> >
> >thanx for the terminology clearups, but I like the bonus vs trip
> >
> > > This probably should be a +1 natural bonus to AC, not enhancement.
> >AFAIK,
> > > there are no enhancement bonuses to AC.
> >
> >Yeah again my terminology aint that great, i mean +1 to natural AC from
> >basic thick-skinned type stuff - one of my oldest mates is a mechanic
here
> >in oz and you can literally drop a brick on him and he wont care.
> >
> > > Whew!  That's the equivalent of 2 pumped up skill focus feats and a +8
> >Cha
> > > modifier for certain actions.  Even though it is limited by situation,
a
> >+2
> > > is probably more in line with what other prestige classes get.
> >
> >Ill think about that, thanks.
> >
> > > I like this one a lot.
> >
> >ta - think of it as along the lines of caramon majere, who seems to be
slow
> >and dim witted, but is merely thinking very indepth and carefully.
> >
> > > Also neat, though the time to rememorize spells should probably not be
> > > changed.  Elves only have to sleep 4 hours per night (and even then,
> >it's
> > > not really sleeping), but they still have to spend 8 hours recovering
> > > spells.  Not that a spellcaster is likely to qualify for this class,
but
> > > nonetheless.
> >
> >Thats a good point, I didnt realise it - but hey, if any spellcaster can
> >manage to get this class, first off I'd be amazed, and second off I rekn
> >they deserve it lol
> >
> > > Objects have hardness, characters have damage reduction.  This is also
a
> > > neat/not very powerful ability.
> >
> >Ah, righto, stupid dodgy Tilaurin terminology again ;)
> >
> > > The bluff bonus should suffice for this effect w/o adding a bonus to
> > > disguise as well.  Seems unnecessary/strange.
> >
> >Well, think of it as he knows how to walk like he's just an average joe,
or
> >blend in with the other workers in an area.
> >
> > > What's a half normal save?  Do you mean save with half their normal
> >bonus?
> >
> >Yah, sorry - i tried to bring across a 2e bit of terminology there ;)
> >
> > > You probably want +2 to saves vs stun, daze, or nausea effects.  Also,
> >does
> > > this apply to magical effects, or just physical ones like the monk's
> > > stunning blow (which is a fort save).
> >
> >Magical, psionic, and natural.
> >
> > > Limiting it to a profession or craft skill makes this ability fairly
> > > useless, but it's almost unnecessary clutter.  I'd cut it out, it
> >doesn't
> > > add a lot to the class and isn't that interesting.
> >
> >Really?  I think of a star footballer who just gets more amazing as his
> >career goes on!  IMC the scro are going to challenge the other side of
the
> >UHWII to a game of "mugby" (to be posted soon, basically zerog football)
> >for
> >a withdrawl of their forces every 12 months, and I can picture star mugby
> >players :)
> >
> > > Immunity to an attack form is pretty hefty, especially immunity to
> >charge.
> > > Maybe give a +2 bonus to resisting bull rushes instead.  Stopping
> >opponents
> > > from being able to charge doesn't make sense, since a charge does not
> >cause
> > > the target to move.  To stop a charge, you'd need an ability to slow
> > > down/disorient your opponent to prevent him from using his momentum in
> >his
> > > attack.
> >
> >Well, you have another good point, but I can see it like he can react
quick
> >enough to shift his balance and counter his opponent slightly - maybe it
> >should only be against opponents of the same size and smaller?
> >
> > > This should be DR again.  This is really powerful, I'd substitute the
> > > barbarian's ability to resist damage instead.  They max out relatively
> >low
> > > and can't be overcome with magic weapons.
> >
> >Well, i rekn magic should get past this easily, but I was trying to do
the
> >"brick to the head with no effect"
> >
> > > How is this different from Unrockable?  The could probably be
combined.
> >
> >true, Ill take a look at that
> >
> > > Resistance would be more appropriate.  Saves are about dodging an
> >effect,
> > > whereas this character seems more about absorbing punishment.
> >
> >Actually thats a great point...  Ill have a GOOD think about that.
> >
> > > This is neat, and should probably replace unhurtable (which is way too
> > > powerful).
> >
> >Mebbe :)
> >
> > > Another pretty cool ability.  I'd increase the time to 20 minutes
> >instead
> >of
> > > 1 minute.  It might be too powerful.
> >
> >Ah, my bad - im used to 2e rounds which are a minute ;)  change rounds to
> >minutes in that one :)
> >
> > > This prestige class is loaded with goodies, this is probably too much.
> >
> >Mebbe right.
> >
> > > This is really really bad.  It's also contradictory, since the rules
for
> > > bleeding, poison, etc require that damage be done for the effect to
> >occur.
> >
> >Well, its like when you see a hero on TV acting regardless of the
shocking
> >damage he's taken - he can still bleed to death, but he really doesnt
care
> >;)
> >
> > > There's an ability in the FRCS called Die Hard.  IIRC, it let's you
> >fight
> > > till -10 hp.  That would probably fit a little better.
> >
> >That would be choice actually, whats the FRCS?  Fricasseed Rabbit Cyclone
> >Stew?
> >
> > > Also cool.
> >
> >Course it is, it mentions Bruce Willis!!!!!
> >
> > > Decent.
> >
> >thanx :)
> >
> > > You've got the cream of the crop thief skills, including Disable
Device
> >and
> > > Spot on an already hefty class.  I'd trim out Disable Device, Alchemy
> >(wtf
> > > is that doing there anyway), Animal Empathy, Handle Animal, Open Lock,
> >and
> > > Use Rope and dump him down to 2 skill points.  That makes him about
> >equal
> >to
> > > what a fighter would have.
> >
> >well, Disable device I see as being good for the really mechanical
workers,
> >alchemy for those in an industry that uses chemicals, animal
empathy/handle
> >for stable/breeding blokes, open lock for the mechanicals, and use rope
for
> >cargo haulers (tying excessive knots etc).  What I might do is say
"choose
> >one out of" (insert the skills you mention) to take as a class skill.
> >
> > > Why not all martial weapons?  He's going to have them anyway in order
to
> > > qualify?
> >
> >True, and you may be right about the skill points - but a lot of
> >crafts/professions for one character who is (statistically) likely to
have
> >a
> >low int sorta makes me wanna give them 4 skill pts/level.
> >
> > > Check out the Ghostwalker in Sword and Fist for another example of the
> >Bruce
> > > Willis type take-a-lot-of-punishment-and-keep-coming-back-for-more
type
> > > character.  Maybe try and split the difference with that class and the
> >one
> > > in polyhedron to get what you're trying for.
> > >
> > > Sebastian
> >
> >Thanx sebastian, as soon as I can get sword & fist I will, Ive been
meaning
> >to but the psionics handbook knocked me back 55 bucks :(  stupid
australian
> >dollar!!!
> >
> >Tilaurin
> >tilaurin@?????????????????.com
> >http://www.planetbaldursgate.com/atreus/index.html
> >"Dying Swans/Twisted Wings,
> >Bring This Savage Back Home"
> >- Brave New World, Iron Maiden
> >
> >********************************************************************
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Previous Message: Star Wars (was Re: WotC [was Re: 2e Drow Deathspider]
Next Message: Re: Prestige Class: Officer
Month Index: May, 2002

SubjectFromDate (UTC)
Prestige Class: The Heavy    Tilaurin    06 May 2002 15:22:48
Re: Prestige Class: The Heavy    Eric Anondson    06 May 2002 15:50:02
Re: Prestige Class: The Heavy    Tilaurin    06 May 2002 16:08:37
Re: Prestige Class: The Heavy    Eric Anondson    06 May 2002 18:50:57
Re: Prestige Class: The Heavy    Sebastian Lucier    06 May 2002 18:56:32
Re: Prestige Class: The Heavy    Afterburner    06 May 2002 20:30:54
Re: Prestige Class: The Heavy    Tilaurin    07 May 2002 03:00:13
Re: Prestige Class: The Heavy    Sebastian Lucier    07 May 2002 15:46:01
Re: Prestige Class: The Heavy    Tilaurin    08 May 2002 04:56:37
Re: Prestige Class: The Heavy    Sebastian Lucier    08 May 2002 16:36:55

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