Previous Message: Re: Prestige Class: Officer
Next Message: Re: Review:Shadow of the Spidermoon
Month Index: May, 2002
From: Sebastian Lucier <sebastianlucier@???????.com> Date: Tue, 7 May 2002 15:46:01 +0000 Subject: Re: Prestige Class: The Heavy
Glad my feedback was useful. I had one other idea I thought I'd toss your way. Maybe instead of giving a +2 to Bluff and Intimidate, allow the Heavy to use his Strength mod instead of Charisma. That'll end up being bigger than +2, but fits well with the concept. FRCS is the Forgotten Realms Campaign Setting. :) Sebastian >From: Tilaurin <tilaurin@?????????????????.com> >Reply-To: Discussion list for the Spelljammer campaign setting ><SPELLJAMMER-L@??????.???????.com> >To: SPELLJAMMER-L@??????.???????.com >Subject: Re: [SPELLJAMMER] Prestige Class: The Heavy >Date: Tue, 7 May 2002 12:30:13 +0930 > >Thanxs for the comments so far, Ill reply bit by bit... > > > Seems a tad powerful. Two good saves, a cleric BAB, a boatload of >special > > abilities, 4 skill points per level, the best HD in the game, and a >decent > > list of class skills. I didn't read the prestige class in Polyhedron, >but > > my gut reaction is that this class could use a bit of toning down. > >Good points, but its really more something to give non-savages a touch of >the barbarian hit dice/buffness. > > > What rank? As it is, this prestige class can be taken at 2nd level by a > > human. The only published prestige class that can be taken before 6th >level > > that I know of is the Forsaker in Masters of the Wild. With that in >mind, > > having a requirement of 8 ranks seems reasonable (and is possible with a > > straight fighter at 5th level). > >Good point, and Ill add Endurance I think. My bad for leaving out the >rank - 8 seems appropriate :) > > > This is fairly arbitrary, and kind of like making an ability score a > > pre-req. And it could be fairly tough to get. It's got one other weird > > effect, which is that as the character goes up in level, it will become > > _harder_ to gain this prestige class. The fact that you get max hp for >1st > > level will weight your average for a while, but after a couple levels, >even > > a barbarian will be averaging 6.5-7 hp per level. > >That depends, some DM's allow the "take average hit dice" thingo, but I >wanted it to be for big broad types. > > > I think the terminology you want is trip attacks and grapple checks. >The > > term for Holding is Pin, and it is a subset of the grapple check. This > > should probably be combined with Unmovable. Maybe include a +2 to >making > > Bull Rushes and +2 Grapples for Unstoppable and +2 to resist Grapples >and > > Bull Rushes for Unmoveable. I'd ditch the tripping resistance bonus >(the > > Blob, the classic unmoveable foe, is constantly getting tripped.) > >thanx for the terminology clearups, but I like the bonus vs trip > > > This probably should be a +1 natural bonus to AC, not enhancement. >AFAIK, > > there are no enhancement bonuses to AC. > >Yeah again my terminology aint that great, i mean +1 to natural AC from >basic thick-skinned type stuff - one of my oldest mates is a mechanic here >in oz and you can literally drop a brick on him and he wont care. > > > Whew! That's the equivalent of 2 pumped up skill focus feats and a +8 >Cha > > modifier for certain actions. Even though it is limited by situation, a >+2 > > is probably more in line with what other prestige classes get. > >Ill think about that, thanks. > > > I like this one a lot. > >ta - think of it as along the lines of caramon majere, who seems to be slow >and dim witted, but is merely thinking very indepth and carefully. > > > Also neat, though the time to rememorize spells should probably not be > > changed. Elves only have to sleep 4 hours per night (and even then, >it's > > not really sleeping), but they still have to spend 8 hours recovering > > spells. Not that a spellcaster is likely to qualify for this class, but > > nonetheless. > >Thats a good point, I didnt realise it - but hey, if any spellcaster can >manage to get this class, first off I'd be amazed, and second off I rekn >they deserve it lol > > > Objects have hardness, characters have damage reduction. This is also a > > neat/not very powerful ability. > >Ah, righto, stupid dodgy Tilaurin terminology again ;) > > > The bluff bonus should suffice for this effect w/o adding a bonus to > > disguise as well. Seems unnecessary/strange. > >Well, think of it as he knows how to walk like he's just an average joe, or >blend in with the other workers in an area. > > > What's a half normal save? Do you mean save with half their normal >bonus? > >Yah, sorry - i tried to bring across a 2e bit of terminology there ;) > > > You probably want +2 to saves vs stun, daze, or nausea effects. Also, >does > > this apply to magical effects, or just physical ones like the monk's > > stunning blow (which is a fort save). > >Magical, psionic, and natural. > > > Limiting it to a profession or craft skill makes this ability fairly > > useless, but it's almost unnecessary clutter. I'd cut it out, it >doesn't > > add a lot to the class and isn't that interesting. > >Really? I think of a star footballer who just gets more amazing as his >career goes on! IMC the scro are going to challenge the other side of the >UHWII to a game of "mugby" (to be posted soon, basically zerog football) >for >a withdrawl of their forces every 12 months, and I can picture star mugby >players :) > > > Immunity to an attack form is pretty hefty, especially immunity to >charge. > > Maybe give a +2 bonus to resisting bull rushes instead. Stopping >opponents > > from being able to charge doesn't make sense, since a charge does not >cause > > the target to move. To stop a charge, you'd need an ability to slow > > down/disorient your opponent to prevent him from using his momentum in >his > > attack. > >Well, you have another good point, but I can see it like he can react quick >enough to shift his balance and counter his opponent slightly - maybe it >should only be against opponents of the same size and smaller? > > > This should be DR again. This is really powerful, I'd substitute the > > barbarian's ability to resist damage instead. They max out relatively >low > > and can't be overcome with magic weapons. > >Well, i rekn magic should get past this easily, but I was trying to do the >"brick to the head with no effect" > > > How is this different from Unrockable? The could probably be combined. > >true, Ill take a look at that > > > Resistance would be more appropriate. Saves are about dodging an >effect, > > whereas this character seems more about absorbing punishment. > >Actually thats a great point... Ill have a GOOD think about that. > > > This is neat, and should probably replace unhurtable (which is way too > > powerful). > >Mebbe :) > > > Another pretty cool ability. I'd increase the time to 20 minutes >instead >of > > 1 minute. It might be too powerful. > >Ah, my bad - im used to 2e rounds which are a minute ;) change rounds to >minutes in that one :) > > > This prestige class is loaded with goodies, this is probably too much. > >Mebbe right. > > > This is really really bad. It's also contradictory, since the rules for > > bleeding, poison, etc require that damage be done for the effect to >occur. > >Well, its like when you see a hero on TV acting regardless of the shocking >damage he's taken - he can still bleed to death, but he really doesnt care >;) > > > There's an ability in the FRCS called Die Hard. IIRC, it let's you >fight > > till -10 hp. That would probably fit a little better. > >That would be choice actually, whats the FRCS? Fricasseed Rabbit Cyclone >Stew? > > > Also cool. > >Course it is, it mentions Bruce Willis!!!!! > > > Decent. > >thanx :) > > > You've got the cream of the crop thief skills, including Disable Device >and > > Spot on an already hefty class. I'd trim out Disable Device, Alchemy >(wtf > > is that doing there anyway), Animal Empathy, Handle Animal, Open Lock, >and > > Use Rope and dump him down to 2 skill points. That makes him about >equal >to > > what a fighter would have. > >well, Disable device I see as being good for the really mechanical workers, >alchemy for those in an industry that uses chemicals, animal empathy/handle >for stable/breeding blokes, open lock for the mechanicals, and use rope for >cargo haulers (tying excessive knots etc). What I might do is say "choose >one out of" (insert the skills you mention) to take as a class skill. > > > Why not all martial weapons? He's going to have them anyway in order to > > qualify? > >True, and you may be right about the skill points - but a lot of >crafts/professions for one character who is (statistically) likely to have >a >low int sorta makes me wanna give them 4 skill pts/level. > > > Check out the Ghostwalker in Sword and Fist for another example of the >Bruce > > Willis type take-a-lot-of-punishment-and-keep-coming-back-for-more type > > character. Maybe try and split the difference with that class and the >one > > in polyhedron to get what you're trying for. > > > > Sebastian > >Thanx sebastian, as soon as I can get sword & fist I will, Ive been meaning >to but the psionics handbook knocked me back 55 bucks :( stupid australian >dollar!!! > >Tilaurin >tilaurin@?????????????????.com >http://www.planetbaldursgate.com/atreus/index.html >"Dying Swans/Twisted Wings, >Bring This Savage Back Home" >- Brave New World, Iron Maiden > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx
Previous Message: Re: Prestige Class: Officer
Next Message: Re: Review:Shadow of the Spidermoon
Month Index: May, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Eric Anondson | |||
| Re: Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Eric Anondson | |||
| Re: Prestige Class: The Heavy | Sebastian Lucier | |||
| Re: Prestige Class: The Heavy | Afterburner | |||
| Re: Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Sebastian Lucier | |||
| Re: Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Sebastian Lucier |