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Month Index: May, 2002
From: Tilaurin <tilaurin@?????????????????.com> Date: Tue, 7 May 2002 12:30:13 +0930 Subject: Re: Prestige Class: The Heavy
Thanxs for the comments so far, Ill reply bit by bit... > Seems a tad powerful. Two good saves, a cleric BAB, a boatload of special > abilities, 4 skill points per level, the best HD in the game, and a decent > list of class skills. I didn't read the prestige class in Polyhedron, but > my gut reaction is that this class could use a bit of toning down. Good points, but its really more something to give non-savages a touch of the barbarian hit dice/buffness. > What rank? As it is, this prestige class can be taken at 2nd level by a > human. The only published prestige class that can be taken before 6th level > that I know of is the Forsaker in Masters of the Wild. With that in mind, > having a requirement of 8 ranks seems reasonable (and is possible with a > straight fighter at 5th level). Good point, and Ill add Endurance I think. My bad for leaving out the rank - 8 seems appropriate :) > This is fairly arbitrary, and kind of like making an ability score a > pre-req. And it could be fairly tough to get. It's got one other weird > effect, which is that as the character goes up in level, it will become > _harder_ to gain this prestige class. The fact that you get max hp for 1st > level will weight your average for a while, but after a couple levels, even > a barbarian will be averaging 6.5-7 hp per level. That depends, some DM's allow the "take average hit dice" thingo, but I wanted it to be for big broad types. > I think the terminology you want is trip attacks and grapple checks. The > term for Holding is Pin, and it is a subset of the grapple check. This > should probably be combined with Unmovable. Maybe include a +2 to making > Bull Rushes and +2 Grapples for Unstoppable and +2 to resist Grapples and > Bull Rushes for Unmoveable. I'd ditch the tripping resistance bonus (the > Blob, the classic unmoveable foe, is constantly getting tripped.) thanx for the terminology clearups, but I like the bonus vs trip > This probably should be a +1 natural bonus to AC, not enhancement. AFAIK, > there are no enhancement bonuses to AC. Yeah again my terminology aint that great, i mean +1 to natural AC from basic thick-skinned type stuff - one of my oldest mates is a mechanic here in oz and you can literally drop a brick on him and he wont care. > Whew! That's the equivalent of 2 pumped up skill focus feats and a +8 Cha > modifier for certain actions. Even though it is limited by situation, a +2 > is probably more in line with what other prestige classes get. Ill think about that, thanks. > I like this one a lot. ta - think of it as along the lines of caramon majere, who seems to be slow and dim witted, but is merely thinking very indepth and carefully. > Also neat, though the time to rememorize spells should probably not be > changed. Elves only have to sleep 4 hours per night (and even then, it's > not really sleeping), but they still have to spend 8 hours recovering > spells. Not that a spellcaster is likely to qualify for this class, but > nonetheless. Thats a good point, I didnt realise it - but hey, if any spellcaster can manage to get this class, first off I'd be amazed, and second off I rekn they deserve it lol > Objects have hardness, characters have damage reduction. This is also a > neat/not very powerful ability. Ah, righto, stupid dodgy Tilaurin terminology again ;) > The bluff bonus should suffice for this effect w/o adding a bonus to > disguise as well. Seems unnecessary/strange. Well, think of it as he knows how to walk like he's just an average joe, or blend in with the other workers in an area. > What's a half normal save? Do you mean save with half their normal bonus? Yah, sorry - i tried to bring across a 2e bit of terminology there ;) > You probably want +2 to saves vs stun, daze, or nausea effects. Also, does > this apply to magical effects, or just physical ones like the monk's > stunning blow (which is a fort save). Magical, psionic, and natural. > Limiting it to a profession or craft skill makes this ability fairly > useless, but it's almost unnecessary clutter. I'd cut it out, it doesn't > add a lot to the class and isn't that interesting. Really? I think of a star footballer who just gets more amazing as his career goes on! IMC the scro are going to challenge the other side of the UHWII to a game of "mugby" (to be posted soon, basically zerog football) for a withdrawl of their forces every 12 months, and I can picture star mugby players :) > Immunity to an attack form is pretty hefty, especially immunity to charge. > Maybe give a +2 bonus to resisting bull rushes instead. Stopping opponents > from being able to charge doesn't make sense, since a charge does not cause > the target to move. To stop a charge, you'd need an ability to slow > down/disorient your opponent to prevent him from using his momentum in his > attack. Well, you have another good point, but I can see it like he can react quick enough to shift his balance and counter his opponent slightly - maybe it should only be against opponents of the same size and smaller? > This should be DR again. This is really powerful, I'd substitute the > barbarian's ability to resist damage instead. They max out relatively low > and can't be overcome with magic weapons. Well, i rekn magic should get past this easily, but I was trying to do the "brick to the head with no effect" > How is this different from Unrockable? The could probably be combined. true, Ill take a look at that > Resistance would be more appropriate. Saves are about dodging an effect, > whereas this character seems more about absorbing punishment. Actually thats a great point... Ill have a GOOD think about that. > This is neat, and should probably replace unhurtable (which is way too > powerful). Mebbe :) > Another pretty cool ability. I'd increase the time to 20 minutes instead of > 1 minute. It might be too powerful. Ah, my bad - im used to 2e rounds which are a minute ;) change rounds to minutes in that one :) > This prestige class is loaded with goodies, this is probably too much. Mebbe right. > This is really really bad. It's also contradictory, since the rules for > bleeding, poison, etc require that damage be done for the effect to occur. Well, its like when you see a hero on TV acting regardless of the shocking damage he's taken - he can still bleed to death, but he really doesnt care ;) > There's an ability in the FRCS called Die Hard. IIRC, it let's you fight > till -10 hp. That would probably fit a little better. That would be choice actually, whats the FRCS? Fricasseed Rabbit Cyclone Stew? > Also cool. Course it is, it mentions Bruce Willis!!!!! > Decent. thanx :) > You've got the cream of the crop thief skills, including Disable Device and > Spot on an already hefty class. I'd trim out Disable Device, Alchemy (wtf > is that doing there anyway), Animal Empathy, Handle Animal, Open Lock, and > Use Rope and dump him down to 2 skill points. That makes him about equal to > what a fighter would have. well, Disable device I see as being good for the really mechanical workers, alchemy for those in an industry that uses chemicals, animal empathy/handle for stable/breeding blokes, open lock for the mechanicals, and use rope for cargo haulers (tying excessive knots etc). What I might do is say "choose one out of" (insert the skills you mention) to take as a class skill. > Why not all martial weapons? He's going to have them anyway in order to > qualify? True, and you may be right about the skill points - but a lot of crafts/professions for one character who is (statistically) likely to have a low int sorta makes me wanna give them 4 skill pts/level. > Check out the Ghostwalker in Sword and Fist for another example of the Bruce > Willis type take-a-lot-of-punishment-and-keep-coming-back-for-more type > character. Maybe try and split the difference with that class and the one > in polyhedron to get what you're trying for. > > Sebastian Thanx sebastian, as soon as I can get sword & fist I will, Ive been meaning to but the psionics handbook knocked me back 55 bucks :( stupid australian dollar!!! Tilaurin tilaurin@?????????????????.com http://www.planetbaldursgate.com/atreus/index.html "Dying Swans/Twisted Wings, Bring This Savage Back Home" - Brave New World, Iron Maiden
Previous Message: Jammers:Turn 26, Chapter 6 Summary pt 1
Next Message: Re: A problem to solve
Month Index: May, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Eric Anondson | |||
| Re: Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Eric Anondson | |||
| Re: Prestige Class: The Heavy | Sebastian Lucier | |||
| Re: Prestige Class: The Heavy | Afterburner | |||
| Re: Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Sebastian Lucier | |||
| Re: Prestige Class: The Heavy | Tilaurin | |||
| Re: Prestige Class: The Heavy | Sebastian Lucier |