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Next Message: Jammers:Turn 26, Chapter 6 Summary pt 2
Month Index: May, 2002


From:     Richard Gant <gantr@???.edu>
Date:     Mon, 6 May 2002 20:39:09 -0500
Subject:  Re: A problem to solve
On Mon, 6 May 2002, Rian A. McMurtry wrote:

> << If I've done my math right, it weighs in at 413 ship tons (volume of a
> cylinder is, IIRC, height x area of the base). I don't think that any
> standard spelljamming helm could move it.
>  >>
>
> Yes, I fully realize that no standard helm could move the thing.  But knowing
> my players, they ARE going to try to move it.  My question to the list was
> not to elicit comment after comment on "a helm can't do it".  This was
> blatantly obvious from the beginning.  If you were going to attempt to get it
> off the ground, how would you go about doing it?

Obviously, I misunderstood the question.  But I don't feel too bad.  It
seems like the rest of the list did as well.

Hmmm...

Perhaps an artifurnace could do it.  Technically, they're only major
helms.  But, in my opinion, something powered by a *powerful* artifact
sould be able to break the rules.

Alternately, they could go looking for the rest of the ship.  It should be
just about as challenging as tracking down an artifurnace.

Or they could use a *lot* of reverse gravity spells to get it into orbit
(be certain to check falling speeds, distance to a stable unpowered orbit,
and the duration of the spell).  From there, maybe it could be mounted on
a Dwarven Citadel.

Rich Gant
"Onward!  Into the Future!"
-------------------------------------------------------------------------------
Richard Gant's Gaming Ghetto:
     http://www.geocities.com/Area51/Dunes/4656/
-------------------------------------------------------------------------------


Previous Message: Re: Prestige Class: The Heavy
Next Message: Jammers:Turn 26, Chapter 6 Summary pt 2
Month Index: May, 2002

SubjectFromDate (UTC)
A problem to solve    Rian A. McMurtry    06 May 2002 10:10:38
Re: A problem to solve    Bart Dedecker    06 May 2002 11:02:18
Re: A problem to solve    Flits3 Frietmuts    06 May 2002 11:28:34
Re: A problem to solve    Michael Phillips    06 May 2002 13:23:58
Re: A problem to solve    Flits3 Frietmuts    06 May 2002 13:39:40
Re: A problem to solve    Tilaurin    06 May 2002 15:18:00
Re: A problem to solve    Richard Gant    06 May 2002 19:29:44
Re: A problem to solve    woodelf    06 May 2002 16:55:21
Re: A problem to solve    Rian A. McMurtry    06 May 2002 20:04:47
Re: A problem to solve    Downer, Chris    06 May 2002 20:24:08
Re: A problem to solve    Richard Gant    07 May 2002 01:39:09
Re: A problem to solve    George LaValle    07 May 2002 03:32:50
Re: A problem to solve    Patrick Stutzman    07 May 2002 04:30:04
Re: A problem to solve    Bart Dedecker    07 May 2002 07:56:21
Re: A problem to solve    Downer, Chris    07 May 2002 12:21:40
Re: A problem to solve    Infinite Possibilities    18 May 2002 12:08:03
Re: A problem to solve    George LaValle    18 May 2002 17:50:58
Re: A problem to solve    Infinite Possibilities    18 May 2002 19:33:10
Re: A problem to solve    Jon    18 May 2002 23:39:30
Re: A problem to solve    Infinite Possibilities    19 May 2002 02:10:53
Re: A problem to solve    Downer, Chris    21 May 2002 13:12:11
Re: A problem to solve    Infinite Possibilities    21 May 2002 18:44:41
Re: A problem to solve    Michael Sandy    21 May 2002 20:37:28
Re: A problem to solve    Diane Morrison    25 May 2002 03:02:06

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