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Next Message: Re: Prestige Class: The Heavy
Month Index: May, 2002


From:     Tilaurin <tilaurin@?????????????????.com>
Date:     Tue, 7 May 2002 00:52:48 +0930
Subject:  Re: Prestige Class: The Heavy
Am I the only one who saw the tough in the polyhedron with SotSM and thought
"hrmmm......"???


Heavy
Lv           Atk               Fort               Ref               Wil
Special

1             +0               +2               +2               +0
Unstoppable, Undentable

2             +1               +3               +3               +0
Unglareable, Unreadable, Untireable

3             +2               +3               +3               +1
Untouchable, Unrateable

4             +3               +4               +4               +1
Unphaseable, Unrockable, Unbeatable

5             +3               +4               +4               +1
Unmoveable, Unblockable

6             +4               +5               +5               +2
Uncrushable, Unshakeable

7             +5               +5               +5               +2
Unburnable, Undroppable

8               +6/+1             +6               +6               +2
Unslammable, Ability Increase

9               +6/+1             +6               +6               +3
Unhurtable, Unbendable

10               +7/+2             +7               +7               +3
Unbreakable, Unkillable





Requirements:

Race:    Any without Strength or Constitution penalties.

Skills:   Any profession, craft, or sport with relevant ability of strength,
dex, or con (4)

Feats:            Toughness, Iron Will

Special:            Must have an average of at least 8 hit points per
character level, not including constitution.



Wharfies, Blacksmiths, Interstellar Sports Stars, and even the occasional
thug make up the ranks of the Heavies.  A prestige class based entirely on
being "buff", it is as much a state of mind as a state of body - no wait,
sorry, its all a state of body.  My bad.



Abilities:



Unstoppable:            Its not easy to get in this blokes way without a pro
blem.  +2 bonus to and versus trips, grabs, and holds.

Undentable:            For years of physical work the character has
developed a slightly thicker skin than normal.  +1 enhancement to natural
AC.

Unglareable:            Stoic and stubborn work-ethics or sports arrogance
have ingrained themselves into the characters visage, let alone his broad
nature.  +4 bonus to Bluff, Intimidate, and Charisma checks when the
characters "buffness" is an appropriate deciding factor.

Unreadable:            It is hard to figure out what the character is
thinking - if anything at all.  +2 DC to opponents sense motive.

Untireable:            Character needs two hours less sleep per night than
standard to be fully rested/re-memorise spells, recover psionic power
points, and generally feel better.

Untouchable:            Blows do less subdual damage, from years or taking
tackles in sport, or workplace injuries.  Hardness equal to level/+1 versus
subdual damage.

Unrateable:            The character is adept at fitting in with the
common-folk, slipping into the role of the ignored big guy.  +4 to disguise
checks to go unnoticed/conceal buffness etc.

Unphaseable:            The character is able to shake off mental effects.
+2 on all saves vs fear or morale-lowering effects.  If no save is allowed,
character may take a half normal save.

Unrockable:            It takes an army to bring the character down, or
almost.  +2 will saves vs dizziness, nausea, daze effects.

Unbeatable:            The character either excels incredibly at his
profession, or learns another that he can easily transfer his aptitude
within.  +4 bonus (equivalent to skill focus x 2) to one profession, craft,
or sport skill - although character need not take it in the skill with at
least 4 ranks that got him into the prestige class.

Unmoveable:            The character is used to reacting fast, and as long
as he is not caught flat footed, he cannot be charged or bull rushed.

Unblockable:            The characters fists are like bricks of lead, strong
after years of hard labour.  Free Feat - Improved Unarmed Strike.

Uncrushable:            Who really needs a hardhat anyway?  Hardness equal
to level/+1 versus bludgeoning damage

Unshakeable:            The character is able to shake of paralysing
effects.  +2 will saves versus stuns (magical or non), allowed half save if
normally there is none.

Un(burn)able:            The character can choose one type of energy, below,
that he has accustomed his body to - either by handling, working near, or
mere chi.  +2 saves to a specific type, magical, non-magical, and psionic.

            Unburnable:     +2 saves vs fire

            Unchillable:       +2 saves vs cold

            Unshockable:   +2 saves vs electricity

            Undissable:       +2 saves vs impact (including falls)

            Undrainable:     +2 saves vs energy draining/ability
debilitating attacks

            Unstingable:     +2 saves vs poisons

Undroppable:            "That brick to the head did nothing to him my lord,
it was amazing!".  Character can make a fortitude save with a DC equal to
damage from ONE hit per day, and if successful delay the damage and other
effects until the combat is over.

Unslammable:            With rest after combat the Heavy can shake off a
greater amount of damage than he could ever before.  In regards to
bludgeoning, impacts (magical or otherwise), and subdual damage, character
can make a save vs total damage to recover half of the hit points lost, but
needs to rest for 20-Heavy level rounds.

Ability Increase:            In addition to all normal character level
ability increases, the character gains a free increase to either Strength,
Dexterity, or Constitution.

Unhurtable:            "And then we pushed the wall on him, and he just got
up and kept coming like he was possessed, or made of iron!".  Once per day
per 2 Heavy levels, character can select to make a fort save vs one hit (DC
equal to damage inflicted) to ignore the wound completely (excepting
additional effects such as bleeding, magical damage etc).  Decision must be
made before damage is rolled, but once a hit has been scored.

Unbendable:            "We finally plugged him with about a dozen arrows,
but he kept coming, eyes glazed over, blood pouring out of everywhere".
Character can continue acting during combat until taken to -5 (minus wisdom
modifier) hit points, making a fort save each round to stop bleeding.
Partial actions only.

Unbreakable:            "What?  No milord, I don't know who Bruce Willis is,
was he a knight some years ago?".  No save regarding death for extreme (50+
in one blow) damage.  Character no longer takes any subdual damage.

Unkillable:            "Well anyway, the mage even hit the guy with a finger
of death, and it just went straight through him.  Poor old mage, his neck
was so mangled by the time we got back from our tactical retreat."  +4 to
saves against magical/psionic/special "instant kills" such as finger of
death, swallows etc.



Class Skills:            Alchemy(Int), Animal Empathy (Cha), Balance (Dex),
Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Handle Animal
(Cha), Intimidate (Cha), Jump (Str), Open Lock (Dex), Profession (Wis), Spot
(Wis), Sport (Str, Dex, or Con), Swim (Str), Use Rope (Dex).



Skill Points = 4 + int modifier/level



Hit Dice:            1d12



Weapons and Armour:            All simple weapons, light armour, and medium
armours.



SotSM notes:            This prestige class is most likely suitable for
either humans, dwarves, or even half-orcs in this setting.  Giving it to
thrall henchemen of illithids might not be entirely a bad idea.



Shipboard Roles:            Cargomaster, Sailor, Hauler, Shipwright,
Engineer



Equipment:            None additional, work tools are typically provided by
employers.



Gaining this Prestige Class:            Apart from the requirements above,
no training is required.





Tilaurin
tilaurin@?????????????????.com
http://www.planetbaldursgate.com/atreus/index.html
"Dying Swans/Twisted Wings,
Bring This Savage Back Home"
- Brave New World, Iron Maiden


Previous Message: Re: A problem to solve
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Month Index: May, 2002

SubjectFromDate (UTC)
Prestige Class: The Heavy    Tilaurin    06 May 2002 15:22:48
Re: Prestige Class: The Heavy    Eric Anondson    06 May 2002 15:50:02
Re: Prestige Class: The Heavy    Tilaurin    06 May 2002 16:08:37
Re: Prestige Class: The Heavy    Eric Anondson    06 May 2002 18:50:57
Re: Prestige Class: The Heavy    Sebastian Lucier    06 May 2002 18:56:32
Re: Prestige Class: The Heavy    Afterburner    06 May 2002 20:30:54
Re: Prestige Class: The Heavy    Tilaurin    07 May 2002 03:00:13
Re: Prestige Class: The Heavy    Sebastian Lucier    07 May 2002 15:46:01
Re: Prestige Class: The Heavy    Tilaurin    08 May 2002 04:56:37
Re: Prestige Class: The Heavy    Sebastian Lucier    08 May 2002 16:36:55

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