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From:     Flits3 Frietmuts <j.w.van.den.heuvel@???????.com>
Date:     Mon, 6 May 2002 13:28:34 +0200
Subject:  Re: A problem to solve
The tonnage would be 1 ton per 2700 cubic feet.

But isn't the surface area of a circle equal to pi * square radius?????
Which would be something like:

270 * ( 3,14.... ) 2 = 2645 square ft. times the height = 2645 * 220 =
581900 cubic feet.
This dimension divided by 2700 to get the amount of tons we get = 215
tons.
Large but not immense. Compute the dimensions of the Illithid Dreadnaught
with these numbers.......

And in 2e the Ki Helm would be able to move a 200 ton ship like the
Tsunami. Reduce the height by a couple of feet to get a 200 ton vessel.
Put a Ki-Helm in the bastard and you'll be off.......

Greets Flits3

We do not have a 9300 ton ship but a 93305 / 2700 = 35 ton ship.

> S3, Expedition to the Barrier Peaks, off the ground?
> For those unfortunates who are unfamiliar with the
> ship in question, it is a
> 220' high, 540' diameter disc section of a sci-fi
> starship, made of high-tech
> metal with heavy machinery on board.  There are no
> indications of functional
> engines.

right thats one wee big momma ;)

sheer calculations following spelljammer ruleset:
10 foot cube is considered 1 ton if I remember
correctly

a 540' foot diameter means a surface of (
(Pi*diameter)/4 ) = (540*3,14...)/4 = 424 square feet

that multiplied by the heigth of the disc gives us the
cubic content of the ship => 424 * 220 = 93305 cube
feet

so that divided by 10 (being the amount of space one
ton takes in the spelljammer universe) would give you
a ship of approximately 9330 tons!!
that is if my calculations are correct (the formulas
are but as i said I'm not quite certain of the 10 cube
feet in 1 ton)

not as big as the spelljammer itself but still way to
big to move around using known means... biggest helm I
recall goes up to 200 tons...




=====
Dragoth was here!!!

*Born Daemonic and loving it*

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Previous Message: Re: A problem to solve
Next Message: Re: A problem to solve
Month Index: May, 2002

SubjectFromDate (UTC)
A problem to solve    Rian A. McMurtry    06 May 2002 10:10:38
Re: A problem to solve    Bart Dedecker    06 May 2002 11:02:18
Re: A problem to solve    Flits3 Frietmuts    06 May 2002 11:28:34
Re: A problem to solve    Michael Phillips    06 May 2002 13:23:58
Re: A problem to solve    Flits3 Frietmuts    06 May 2002 13:39:40
Re: A problem to solve    Tilaurin    06 May 2002 15:18:00
Re: A problem to solve    Richard Gant    06 May 2002 19:29:44
Re: A problem to solve    woodelf    06 May 2002 16:55:21
Re: A problem to solve    Rian A. McMurtry    06 May 2002 20:04:47
Re: A problem to solve    Downer, Chris    06 May 2002 20:24:08
Re: A problem to solve    Richard Gant    07 May 2002 01:39:09
Re: A problem to solve    George LaValle    07 May 2002 03:32:50
Re: A problem to solve    Patrick Stutzman    07 May 2002 04:30:04
Re: A problem to solve    Bart Dedecker    07 May 2002 07:56:21
Re: A problem to solve    Downer, Chris    07 May 2002 12:21:40
Re: A problem to solve    Infinite Possibilities    18 May 2002 12:08:03
Re: A problem to solve    George LaValle    18 May 2002 17:50:58
Re: A problem to solve    Infinite Possibilities    18 May 2002 19:33:10
Re: A problem to solve    Jon    18 May 2002 23:39:30
Re: A problem to solve    Infinite Possibilities    19 May 2002 02:10:53
Re: A problem to solve    Downer, Chris    21 May 2002 13:12:11
Re: A problem to solve    Infinite Possibilities    21 May 2002 18:44:41
Re: A problem to solve    Michael Sandy    21 May 2002 20:37:28
Re: A problem to solve    Diane Morrison    25 May 2002 03:02:06

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