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Month Index: May, 2002
From: Flits3 Frietmuts <j.w.van.den.heuvel@???????.com> Date: Mon, 6 May 2002 13:28:34 +0200 Subject: Re: A problem to solve
The tonnage would be 1 ton per 2700 cubic feet. But isn't the surface area of a circle equal to pi * square radius????? Which would be something like: 270 * ( 3,14.... ) 2 = 2645 square ft. times the height = 2645 * 220 = 581900 cubic feet. This dimension divided by 2700 to get the amount of tons we get = 215 tons. Large but not immense. Compute the dimensions of the Illithid Dreadnaught with these numbers....... And in 2e the Ki Helm would be able to move a 200 ton ship like the Tsunami. Reduce the height by a couple of feet to get a 200 ton vessel. Put a Ki-Helm in the bastard and you'll be off....... Greets Flits3 We do not have a 9300 ton ship but a 93305 / 2700 = 35 ton ship. > S3, Expedition to the Barrier Peaks, off the ground? > For those unfortunates who are unfamiliar with the > ship in question, it is a > 220' high, 540' diameter disc section of a sci-fi > starship, made of high-tech > metal with heavy machinery on board. There are no > indications of functional > engines. right thats one wee big momma ;) sheer calculations following spelljammer ruleset: 10 foot cube is considered 1 ton if I remember correctly a 540' foot diameter means a surface of ( (Pi*diameter)/4 ) = (540*3,14...)/4 = 424 square feet that multiplied by the heigth of the disc gives us the cubic content of the ship => 424 * 220 = 93305 cube feet so that divided by 10 (being the amount of space one ton takes in the spelljammer universe) would give you a ship of approximately 9330 tons!! that is if my calculations are correct (the formulas are but as i said I'm not quite certain of the 10 cube feet in 1 ton) not as big as the spelljammer itself but still way to big to move around using known means... biggest helm I recall goes up to 200 tons... ===== Dragoth was here!!! *Born Daemonic and loving it* __________________________________________________ Do You Yahoo!? Yahoo! Health - your guide to health and wellness http://health.yahoo.com ******************************************************************** The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message.
Previous Message: Re: A problem to solve
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Month Index: May, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| A problem to solve | Rian A. McMurtry | |||
| Re: A problem to solve | Bart Dedecker | |||
| Re: A problem to solve | Flits3 Frietmuts | |||
| Re: A problem to solve | Michael Phillips | |||
| Re: A problem to solve | Flits3 Frietmuts | |||
| Re: A problem to solve | Tilaurin | |||
| Re: A problem to solve | Richard Gant | |||
| Re: A problem to solve | woodelf | |||
| Re: A problem to solve | Rian A. McMurtry | |||
| Re: A problem to solve | Downer, Chris | |||
| Re: A problem to solve | Richard Gant | |||
| Re: A problem to solve | George LaValle | |||
| Re: A problem to solve | Patrick Stutzman | |||
| Re: A problem to solve | Bart Dedecker | |||
| Re: A problem to solve | Downer, Chris | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | George LaValle | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | Jon | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | Downer, Chris | |||
| Re: A problem to solve | Infinite Possibilities | |||
| Re: A problem to solve | Michael Sandy | |||
| Re: A problem to solve | Diane Morrison |