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Next Message: Re: Q'nidar --> A vexing issue of immunity
Month Index: May, 2002


From:     Sebastian Lucier <sebastianlucier@???????.com>
Date:     Fri, 3 May 2002 20:10:39 +0000
Subject:  Re: Q'nidar --> A vexing issue of immunity
Any particular reason for choosing 64 points for the absorption?  It seems
like x points per hit die or just double the resistance points would be more
intuitive.  Also, is there anyway to undo the crystalization, and if so, how
does that work?

Just tossing out some feedback.

Sebastian

>From: Mark Doolan <markdoolan@?????????????????.com>
>Reply-To: Discussion list for the Spelljammer campaign setting
><SPELLJAMMER-L@??????.???????.com>
>To: SPELLJAMMER-L@??????.???????.com
>Subject: [SPELLJAMMER] Q'nidar --> A vexing issue of immunity
>Date: Fri, 3 May 2002 11:20:02 -0700
>
>     I am looking at the Q'nidar and found myself wondering how I wanted to
>run the monster. It is originally listed as immune to fire but if it take
>too much damage from fire it crystallize. I was wondering if the following
>might represent best how its power best work into 3E.
>
>¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
>Fire Resistance (Ex): Q'nidar have fire resistance 20.
>
>Fire Absorption (Ex): The Q'nidar can absorbs fire damage that exceeds it
>fire resistance. When doing so the Q'nidar does not take this fire damage
>but converts it to energy for it to digest latter. The q'nidar can
>store/absorb a maximum of 64 points of fire damage. Once absorb this energy
>the Q'nidar consumes this energy at a rate of 8 points per hour.
>
>Crystallize (Ex): The Q'nidar begins to crystallize once it starts to take
>fire damage that has exceeded its fire resistance 20 and it fire absorption
>limits. The crystallization process is complete when the Q'nidar takes
>damage equal to it normal hit point total. Each hit point of
>crystallization counts as hit point of damage for propose of slaying the
>beast.
>¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
>
>So let me know what you think of this approach of the Q'nidar's unique
>ability to crystallize from fire even though by 2E it is immune to fire. I
>took the above approach cause I have players that would state that if they
>threw enough fireballs and other such attacks at the Q'nidar it should be
>possible to crystallize them. So the crystallization is a form of fire
>damage to
>
>Mark T. Doolan
>The Shattered Fractine
>http://www.shatteredfractine.com
>
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Previous Message: Death Helm
Next Message: Re: Q'nidar --> A vexing issue of immunity
Month Index: May, 2002

SubjectFromDate (UTC)
Q'nidar --> A vexing issue of immunity    Mark Doolan    03 May 2002 18:20:02
Re: Q'nidar --> A vexing issue of immunity    Sebastian Lucier    03 May 2002 20:10:39
Re: Q'nidar --> A vexing issue of immunity    Mark Doolan    03 May 2002 20:45:14
Re: Q'nidar --> A vexing issue of immunity    Sebastian Lucier    03 May 2002 21:02:16
Re: Q'nidar --> A vexing issue of immunity    Sable O'Malley McRoy    08 May 2002 03:55:46

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