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Month Index: March, 2002
From: David Caveney <caveney@??.??????.com> Date: Sat, 2 Mar 2002 11:00:41 -0500 Subject: Re: Familiars (was Clerics & other magic stuff)
Thatotherguy <spellj@??????????.com> wrote: <<<<< Send it anyway. The xp loss could be critical to him or something (without the xp he can't make the magical items he needs to provide a living/free his sister/save his community/etc.). >>>>> Well, the thing is, the "death" thing is only part of the problem. In 2e, when separated, the familiar started losing hitpoints, 1 each day or so. So it was a nice built in "clock" to add to teh suspense. In 3e, all that happens when separated by 1 mile is no empathic communication. So I'd have to have another "timer" on the adventure or it wouldnt be as exciting. Yes, I could probably figure one out, but then all thats left is a "wizard needs to find his familiar" story, which is like rescuing a princess, essentially. The 2e version took advantage of part of the game and explored issues involved in having a familiar... a 3e version would just be a bit too contrived and would loose its specialness. Overall, I'm more excited about a different SJ adven idea, which I have to finish writing the idea for and send into Dungeon. I'll probably do it when I'm in the right mood, but right now I'm in a mood to develop my d20 world secret-project. Maybe when I feel really, really silly, I'll work on my SJ one some more (it should be extremely fun and silly once written... but not stupid).
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Month Index: March, 2002