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Month Index: February, 2002
From: Adam Miller <nghtdrud@??????.net> Date: Fri, 1 Feb 2002 20:27:07 -0600 Subject: Re: Favourite Ships (not the tradesman!)
Tilaurin wrote:
>
> I've been thinking about the tradesman myself recently. Fair enough, most
> trading done with them would be in wildspace and they'd have grav ports (you
> know, ports that work like water ports but using a gravity plane to hold the
> ship), but not all of em, so I've been considering writing up a "crab" ship.
Kinda says more that SJ trade is more asteroid port to asteroid port
rather than groundling state than groundling state...;)
> Claws would be useful for salvage (prolly only one, some crabs have only one
> claw right?), the big shell could open up for a multi-levelled shop thing if
> preffered to a big cargo hold, and it could land on land and water, maybe
> even submerge a bit like the triop (after all, not all planets HAVE land).
>
Sounds good, though I'd probably go with a series of specialized ships
rather than try to do too much with one. A scavener ship that could go
underwater if required and a much larger 'market ship' (King Crab?:)
--
Adam Miller
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Month Index: February, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Favourite Ships (not the tradesman!) | Tilaurin | |||
| Re: Favourite Ships (not the tradesman!) | Disruptor | |||
| Re: Favourite Ships (not the tradesman!) | Adam Miller | |||
| Re: Favourite Ships (not the tradesman!) | Mark T. Doolan | |||
| Re: Favourite Ships (not the tradesman!) | Chris Paasch |