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Month Index: February, 2002


From:     Adam Miller <nghtdrud@??????.net>
Date:     Fri, 1 Feb 2002 20:27:07 -0600
Subject:  Re: Favourite Ships (not the tradesman!)
Tilaurin wrote:
>
> I've been thinking about the tradesman myself recently.  Fair enough, most
> trading done with them would be in wildspace and they'd have grav ports (you
> know, ports that work like water ports but using a gravity plane to hold the
> ship), but not all of em, so I've been considering writing up a "crab" ship.

        Kinda says more that SJ trade is more asteroid port to asteroid port
rather than groundling state than groundling state...;)

> Claws would be useful for salvage (prolly only one, some crabs have only one
> claw right?), the big shell could open up for a multi-levelled shop thing if
> preffered to a big cargo hold, and it could land on land and water, maybe
> even submerge a bit like the triop (after all, not all planets HAVE land).
>
        Sounds good, though I'd probably go with a series of specialized ships
rather than try to do too much with one.  A scavener ship that could go
underwater if required and a much larger 'market ship' (King Crab?:)

--
Adam Miller


Previous Message: KODT #63 has...
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Month Index: February, 2002

SubjectFromDate (UTC)
Favourite Ships (not the tradesman!)    Tilaurin    02 Feb 2002 00:27:18
Re: Favourite Ships (not the tradesman!)    Disruptor    01 Feb 2002 13:37:08
Re: Favourite Ships (not the tradesman!)    Adam Miller    02 Feb 2002 02:27:07
Re: Favourite Ships (not the tradesman!)    Mark T. Doolan    02 Feb 2002 08:50:33
Re: Favourite Ships (not the tradesman!)    Chris Paasch    04 Feb 2002 14:03:53

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