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Month Index: January, 2002
From: Thatotherguy <spellj@??????????.com> Date: Mon, 7 Jan 2002 09:37:28 -0800 Subject: Re: New helm being Submitted to Compendium
> The Merchant Helm > Cost: 50,000 gp > Maximum Tonnage: 500 tons > SR: 1 point for every 12 levels of the spellcaster on the helm > Special Penalty: Reduce MC by 2 > Special Penalty: Increase AR by 3 (maximum 10) > Special Penalty: Take double damage from weapons > > Merchant helms have only two things to recommend them: their cost > and the > amount of tonnage they can move. Ships with merchant helms are slow, > unwieldy, and vulnerable to enemy fire. Nevertheless, they are > likely to > become the workhorses of interspheric trade. I don't think I'd ever allow the above. Drop max tonnage to 100 tons and we'd have something we could talk about. Why not just say SR=1? The other special penalties not only make you a sitting duck but also unable to navigate an asteroid field (where most SJ trade occurs IMO). Nor do any of the special penalties actually seem to apply to anything the helm actually effects. __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/
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Month Index: January, 2002