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From:     Tilaurin <tilaurin@?????????????????.com>
Date:     Fri, 23 Nov 2001 19:20:48 +1030
Subject:  Re: semi-inertial tactical movement
the WCC allready has acceleration rules, so I think we don't really need
this, but still it all looks like GW.

Tilaurin
tilaurin@?????????????????.com
http://www.planetbaldursgate.com/atreus/index.html
"Dying Swans/Twisted Wings,
Bring This Savage Back Home"
- Brave New World, Iron Maiden

----- Original Message -----
From: "Alex James" <acjames148@????.ca>
To: <SPELLJAMMER-L@??????.???????.com>
Sent: Friday, November 23, 2001 4:53 PM
Subject: [SPELLJAMMER] semi-inertial tactical movement


>     This is based on the view of wildspace as physically virtualy empty,
but
> with a magical medium against which the helm can push to provide motive
> force.
> So, I was thinking that if we keep track of the ship's speed each turn,
and
> add half this to the ship's SR next turn, due to magical friction (iff
there
> is an operating helm on board) plus physical inertia.  But, the helm has a
> maximum attainable speed based in part on the helmsman in addition to its
> maximum thrust (which in this system should be lower than before
> (friction)).
>     i.e. a minor helm does 1/5th and a major 1/3rd of helmsman's class
> levels in thrust.
>     ex. an 8th level wizard with a major helm is at rest. Rnd 1:  at full
> thrust the ship moves 2 spaces. Rnd 2:  the ship's inertia moves it one
> space, and the helm adds another 2 SR, for a total of three spaces this
> turn.  etc.
> --
> Secondly, how about having manuverability ratings as how many SR points
can
> be turned from striaght ahead, how angled off and how spun the ship can be
> at end of turn, each round, with the motive force of the helm being
> naturally forward thrust.
> MC:A  8 points* 90deg., max 180deg.; turn 180deg.
>              i.e. SR 8 sidesaddle lurch
>                     OR at SR 4 stop dead
>                 and turn around in one turn (even if still gliding
> backwards)
> B  6 points*90deg., max 180 deg.; turn 90deg.
>         i.e. two turns to turn around
> C  4 points*90 deg., max 90 deg.; turn 90deg.
>        ex. going at speed 4 with SR 2 helm. right angle turn, thrust
turned
> to oppose previous motion, other 2 speed points turned to right angle.
Ship
> moved 2 spaces to the side, 0 forward, and is facing to the side.
> D  4 points*45deg., max 90deg.; turn 45deg.
> E  2 points*45deg., max 90deg.;turn 45 deg.
> F  2 points*45deg., max 45deg.; turn 45 deg.
> G  1 point*45deg., max 45deg.; turn 50% chance 45deg.
>
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Previous Message: semi-inertial tactical movement
Next Message: A certain desert....
Month Index: November, 2001

SubjectFromDate (UTC)
semi-inertial tactical movement    Alex James    23 Nov 2001 06:23:52
Re: semi-inertial tactical movement    Tilaurin    23 Nov 2001 08:50:48

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