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Month Index: November, 2001


From:     Tilaurin <tilaurin@?????????????????.com>
Date:     Thu, 15 Nov 2001 16:57:45 +1030
Subject:  Re: Lots of questions
Mate look at all my stuff on my webpage!

I have a lot of good merchant stuff (at least, so I think).

just dont read too much of my secret stuff!

Tilaurin
tilaurin@?????????????????.com
http://www.planetbaldursgate.com/atreus/index.html
"Dying Swans/Twisted Wings,
Bring This Savage Back Home"
- Brave New World, Iron Maiden

----- Original Message -----
From: "Andrew Ellem" <aellem@???????.???.au>
To: <SPELLJAMMER-L@??????.???????.com>
Sent: Thursday, November 15, 2001 3:40 PM
Subject: Re: [SPELLJAMMER] Lots of questions


> Lots of good points.. I'm just about to start a new campaign based on
> spelljammer trade and I'm interested in more of this economic model..
> has anyone already developed this?
>
> I've started out simply so for... knocking at least 1 zero off the
> proces of helms... basing repairs at the cost of 1 hitpoint per gp for
> average quality repairs etc. what are people charging for basic food
> stuff and the like? I remember one of the spelljammer cannon books
> listed a labourers wages at 15gp a month... what about crewmen, ships
> mages, weaponeers and the like?
>
>
> Andrew
>
>
>
>
> Richard Myers wrote:
>
> >Spelljammer economics were fairly botched from the beginning.  Those who
> >wrote the original sets expected that only luxury goods would be carried
over
> >such vast distances, but as someone only recently pointed out, merchants
> >could make much more money by transporting valueable cargoes across
merely
> >planetary distances (imagine carrying loads of pepper in a medieval style
> >campaign with your voyages lasting only a week or so, including loading
> >times).  Most spelljamming cultures aren't self-sufficient.  Bral would
> >require grain and cloth imports just to survive.  Imagine a small
metropolis
> >of only 30,000 mouths.  Assuming you had a few thousand farmers somewhere
on
> >the asteroid, you would still need in excess of 10,000 tons of grain
every
> >year in imports.  Assuming this were done by independent merchants, that
> >would mean over 20 tradesmen would have to be landing full of grain every
> >single day.  This type of commerce would have to be heavily subsidized by
the
> >local government.
> >
> >R.
> >
> >********************************************************************
> >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp
> >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/
> >To unsubscribe, send email to LISTSERV@??????.???????.com
> >with UNSUB SPELLJAMMER-L in the body of the message.
> >
>
> ********************************************************************
> The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp
> The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/
> To unsubscribe, send email to LISTSERV@??????.???????.com
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Previous Message: Re: Lots of questions
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Month Index: November, 2001

SubjectFromDate (UTC)
Lots of questions    Boris Karpa    13 Nov 2001 22:01:49
Re: Lots of questions    Rian A. McMurtry    15 Nov 2001 03:36:36
Re: Lots of questions    Tanarin@???.com    15 Nov 2001 03:56:32
Re: Lots of questions    Richard Myers    15 Nov 2001 04:12:29
Re: Lots of questions    TayJK    15 Nov 2001 04:56:35
Re: Lots of questions    Rian A. McMurtry    15 Nov 2001 05:35:33
Re: Lots of questions    Rian A. McMurtry    15 Nov 2001 05:37:47
Re: Lots of questions    Andrew Ellem    15 Nov 2001 05:10:57
Re: Lots of questions    Tilaurin    15 Nov 2001 06:26:08
Re: Lots of questions    Tilaurin    15 Nov 2001 06:27:45
Re: Lots of questions    Tilaurin    15 Nov 2001 06:28:42
Re: Lots of questions    Static    15 Nov 2001 07:11:19
Re: Lots of questions    Tilaurin    15 Nov 2001 07:36:21
Re: Lots of questions    Richard Myers    15 Nov 2001 13:14:51
Re: Lots of questions    Silmacar Halfelven    15 Nov 2001 19:14:31
Re: Lots of questions    Boris Karpa    30 Nov 2001 16:30:35

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