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Month Index: November, 2001
From: Tilaurin <tilaurin@?????????????????.com> Date: Thu, 15 Nov 2001 16:57:45 +1030 Subject: Re: Lots of questions
Mate look at all my stuff on my webpage! I have a lot of good merchant stuff (at least, so I think). just dont read too much of my secret stuff! Tilaurin tilaurin@?????????????????.com http://www.planetbaldursgate.com/atreus/index.html "Dying Swans/Twisted Wings, Bring This Savage Back Home" - Brave New World, Iron Maiden ----- Original Message ----- From: "Andrew Ellem" <aellem@???????.???.au> To: <SPELLJAMMER-L@??????.???????.com> Sent: Thursday, November 15, 2001 3:40 PM Subject: Re: [SPELLJAMMER] Lots of questions > Lots of good points.. I'm just about to start a new campaign based on > spelljammer trade and I'm interested in more of this economic model.. > has anyone already developed this? > > I've started out simply so for... knocking at least 1 zero off the > proces of helms... basing repairs at the cost of 1 hitpoint per gp for > average quality repairs etc. what are people charging for basic food > stuff and the like? I remember one of the spelljammer cannon books > listed a labourers wages at 15gp a month... what about crewmen, ships > mages, weaponeers and the like? > > > Andrew > > > > > Richard Myers wrote: > > >Spelljammer economics were fairly botched from the beginning. Those who > >wrote the original sets expected that only luxury goods would be carried over > >such vast distances, but as someone only recently pointed out, merchants > >could make much more money by transporting valueable cargoes across merely > >planetary distances (imagine carrying loads of pepper in a medieval style > >campaign with your voyages lasting only a week or so, including loading > >times). Most spelljamming cultures aren't self-sufficient. Bral would > >require grain and cloth imports just to survive. Imagine a small metropolis > >of only 30,000 mouths. Assuming you had a few thousand farmers somewhere on > >the asteroid, you would still need in excess of 10,000 tons of grain every > >year in imports. Assuming this were done by independent merchants, that > >would mean over 20 tradesmen would have to be landing full of grain every > >single day. This type of commerce would have to be heavily subsidized by the > >local government. > > > >R. > > > >******************************************************************** > >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp > >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ > >To unsubscribe, send email to LISTSERV@??????.???????.com > >with UNSUB SPELLJAMMER-L in the body of the message. > > > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp > The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message.
Previous Message: Re: Lots of questions
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Month Index: November, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Lots of questions | Boris Karpa | |||
| Re: Lots of questions | Rian A. McMurtry | |||
| Re: Lots of questions | Tanarin@???.com | |||
| Re: Lots of questions | Richard Myers | |||
| Re: Lots of questions | TayJK | |||
| Re: Lots of questions | Rian A. McMurtry | |||
| Re: Lots of questions | Rian A. McMurtry | |||
| Re: Lots of questions | Andrew Ellem | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Static | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Richard Myers | |||
| Re: Lots of questions | Silmacar Halfelven | |||
| Re: Lots of questions | Boris Karpa |