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Month Index: November, 2001
From: Richard Myers <REMyers001@???.com> Date: Wed, 14 Nov 2001 23:12:29 EST Subject: Re: Lots of questions
Spelljammer economics were fairly botched from the beginning. Those who wrote the original sets expected that only luxury goods would be carried over such vast distances, but as someone only recently pointed out, merchants could make much more money by transporting valueable cargoes across merely planetary distances (imagine carrying loads of pepper in a medieval style campaign with your voyages lasting only a week or so, including loading times). Most spelljamming cultures aren't self-sufficient. Bral would require grain and cloth imports just to survive. Imagine a small metropolis of only 30,000 mouths. Assuming you had a few thousand farmers somewhere on the asteroid, you would still need in excess of 10,000 tons of grain every year in imports. Assuming this were done by independent merchants, that would mean over 20 tradesmen would have to be landing full of grain every single day. This type of commerce would have to be heavily subsidized by the local government. R.
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Month Index: November, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Lots of questions | Boris Karpa | |||
| Re: Lots of questions | Rian A. McMurtry | |||
| Re: Lots of questions | Tanarin@???.com | |||
| Re: Lots of questions | Richard Myers | |||
| Re: Lots of questions | TayJK | |||
| Re: Lots of questions | Rian A. McMurtry | |||
| Re: Lots of questions | Rian A. McMurtry | |||
| Re: Lots of questions | Andrew Ellem | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Static | |||
| Re: Lots of questions | Tilaurin | |||
| Re: Lots of questions | Richard Myers | |||
| Re: Lots of questions | Silmacar Halfelven | |||
| Re: Lots of questions | Boris Karpa |