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Month Index: November, 2001


From:     Sebastian Lucier <sebastianlucier@???????.com>
Date:     Mon, 5 Nov 2001 08:21:34 -0800
Subject:  Re: How to define "magic" (was Re: Fantasy relativity)
Didn't we just go over this issue?  IIRC, both perspectives are stated in
various TSR products from the period about whether or not crystal spheres
are unique Primes or all islands in the same prime.  There is no 'in
reality' about it.

Sebastian

>From: Andrew 'NightBeing' Alchemist <xboct@??????.??????.kz>
>Reply-To: Discussion list for the Spelljammer campaign setting
><SPELLJAMMER-L@??????.???????.com>
>To: SPELLJAMMER-L@??????.???????.com
>Subject: Re: [SPELLJAMMER] How to define "magic" (was Re: [SPELLJAMMER]
>          Fantasy              relativity)
>Date: Sun, 4 Nov 2001 20:18:30 +0600
>
>Good Night
>
> > Spelljammer is a great way to force everything all on to one plane.. but
> > the reality is the crystal spheres are different planes with different
> > laws.
>
>Not  the  'planes'  in the sense the word is used. They are 'islands',
>all  located  on  the same PMP, separated from each other by rivers of
>flowing  chaos,  the Phlogistone. What of different laws, it is a very
>rare  catch, and such spheres ARE influenced by some sort of magic, as
>per Silmacar's definition ;)
>
>PS:  Damn  the  spell-checkers...  If  they  don't  know some word, it
>becomes  a  pain in the butt as they try to correct it -- as with that
>'causalty'  that  it autocorrected to 'casualty' -- until I killed the
>damn thing.
>
> > -----Original Message-----
> >> > 2.Principle of universality (laws of physics are the same always and
> >> > everywhere).
> >>
> >>Other planes?
>
> > No, I'm restricting this to a single Prime Material as the other planes
> > are
> > just too difficult and far from our common experience.
>
> > Silmacar Halfelven
> > Captain of the Guards of Cardolan
>
>Good Luck
>Andrew "NightBeing" Alchemist
>
>********************************************************************
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Previous Message: Re: How to define "magic" (was Re: Fantasy relativity)
Next Message: Offlist: Tunnel effect, etc.
Month Index: November, 2001

SubjectFromDate (UTC)
How to define "magic" (was Re: Fantasy relativity)    Silmacar Halfelven    01 Nov 2001 22:37:13
Re: How to define "magic" (was Re: Fantasy relativity)    TayJK    02 Nov 2001 00:41:57
Re: How to define "magic" (was Re: Fantasy relativity)    Andrew 'NightBeing' Alchemist    02 Nov 2001 03:08:13
Re: How to define "magic" (was Re: Fantasy relativity)    Silmacar Halfelven    02 Nov 2001 22:45:08
Re: How to define "magic" (was Re: Fantasy relativity)    Silmacar Halfelven    02 Nov 2001 23:01:48
Re: How to define "magic" (was Re: Fantasy relativity)    Andrew 'NightBeing' Alchemist    03 Nov 2001 06:23:31
Re: How to define "magic" (was Re: Fantasy relativity)    Jayson Cowan    04 Nov 2001 13:24:17
Re: How to define "magic" (was Re: Fantasy relativity)    Andrew 'NightBeing' Alchemist    04 Nov 2001 14:18:30
Re: How to define "magic" (was Re: Fantasy relativity)    Silmacar Halfelven    05 Nov 2001 14:35:06
Re: How to define "magic" (was Re: Fantasy relativity)    Silmacar Halfelven    05 Nov 2001 14:37:32
Re: How to define "magic" (was Re: Fantasy relativity)    Sebastian Lucier    05 Nov 2001 16:21:34

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