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Month Index: November, 2001
From: Sebastian Lucier <sebastianlucier@???????.com> Date: Mon, 5 Nov 2001 08:21:34 -0800 Subject: Re: How to define "magic" (was Re: Fantasy relativity)
Didn't we just go over this issue? IIRC, both perspectives are stated in various TSR products from the period about whether or not crystal spheres are unique Primes or all islands in the same prime. There is no 'in reality' about it. Sebastian >From: Andrew 'NightBeing' Alchemist <xboct@??????.??????.kz> >Reply-To: Discussion list for the Spelljammer campaign setting ><SPELLJAMMER-L@??????.???????.com> >To: SPELLJAMMER-L@??????.???????.com >Subject: Re: [SPELLJAMMER] How to define "magic" (was Re: [SPELLJAMMER] > Fantasy relativity) >Date: Sun, 4 Nov 2001 20:18:30 +0600 > >Good Night > > > Spelljammer is a great way to force everything all on to one plane.. but > > the reality is the crystal spheres are different planes with different > > laws. > >Not the 'planes' in the sense the word is used. They are 'islands', >all located on the same PMP, separated from each other by rivers of >flowing chaos, the Phlogistone. What of different laws, it is a very >rare catch, and such spheres ARE influenced by some sort of magic, as >per Silmacar's definition ;) > >PS: Damn the spell-checkers... If they don't know some word, it >becomes a pain in the butt as they try to correct it -- as with that >'causalty' that it autocorrected to 'casualty' -- until I killed the >damn thing. > > > -----Original Message----- > >> > 2.Principle of universality (laws of physics are the same always and > >> > everywhere). > >> > >>Other planes? > > > No, I'm restricting this to a single Prime Material as the other planes > > are > > just too difficult and far from our common experience. > > > Silmacar Halfelven > > Captain of the Guards of Cardolan > >Good Luck >Andrew "NightBeing" Alchemist > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Previous Message: Re: How to define "magic" (was Re: Fantasy relativity)
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Month Index: November, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| How to define "magic" (was Re: Fantasy relativity) | Silmacar Halfelven | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | TayJK | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Andrew 'NightBeing' Alchemist | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Silmacar Halfelven | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Silmacar Halfelven | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Andrew 'NightBeing' Alchemist | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Jayson Cowan | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Andrew 'NightBeing' Alchemist | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Silmacar Halfelven | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Silmacar Halfelven | |||
| Re: How to define "magic" (was Re: Fantasy relativity) | Sebastian Lucier |