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Month Index: October, 2001
From: Flits3 Frietmuts <j.w.van.den.heuvel@???????.com> Date: Mon, 8 Oct 2001 11:51:17 +0200 Subject: Re: Conversion ancient mariner
This is my first try at undead so be gentle
Ancient Mariner
Medium Undead
Hit Dice:
6d12 (39 hp)
Initiative:
+4 (Improved Initiative)
Speed:
20 ft.
AC:
16 (+6 Natural)
Attacks:
Slam +3
Damage:
Slam 1d6+1
Face/Reach:
5 ft. x 5 ft./5 ft.
Special Attacks:
Level Drain
Special Qualities:
Immunities, Incorporeal, Spawn, Undead
Saves:
Fort N/A, Ref +2, Will +5
Abilities:
Str 13, Dex 11, Con -, Int 12, Wis 11, Cha 8
Skills:
Appraise +6, Gather Information +6, Hide +3, Listen +6, Knowledge
(Astronomy) +6, Profession (Sailor) +3, Search +9, Sense Motive
+6, Spot +3
Feats:
Expertise, Improved Initiative
Climate/Terrain:
Phlogiston
Organization:
Squad (1-6)
Challange Rating:
5
Treasure:
Standard, Double magic items
Alignment:
Always Chaotic Evil
Advancement:
By character class
An ancient mariner is the undead spirit of a member of a long-lost evil
race that once sailed the phlogiston seas. A true ancient mariner is
basically humanoid in appearance. Its neck is a little too long and its
torso is somewhat compressed compared to
those of a human. The eyes and jaw bulge out from the face. Its voice is
quavery, as if being heard from a great distance.
An ancient mariner is partially transparent. It is seen wearing the
bright, garish clothing normally associated with pirates and buccaneers.
It appears as it did on the day it died, causing each to be unique. This
may mean an eye patch, scars, or even a
wooden peg leg. While the mariner might carry a weapon of virtually any
type, this is also ghostly and cannot cause damage.
Combat:
They can be turned as wights by priests. Like most undead, ancient
mariners are immune to sleep, charm, hold, and cold-based spells. They
are immune to any type of mind control spell as well.
Immunities (Ex): Ancient mariners have cold immunity. They're diaphanous
and flowing bodies causes them to take no damage from bludgeoning
weapons, be they magical or mundane.
Incorporeal (Su): Can be harmed only by other incorporeal creatures, +1
or better magical weapons, or magic, with a 50% chance to ignore any
damage from a corporeal source. Can pass through solid objects at will,
and own attacks pass through armor. Always
move silently.
Level Drain (Su): The chill touch of the ancient mariner inflicts 1d8
points of cold damage and causes the victim to lose one level. As with
other undead that use this attack form, this effect reduces the Hit
Dice, class bonuses, spell abilities, etc.
Spawn (Su): Any creature killed by the energy drain of an ancient
mariner becomes an mariner shadow with most of the abilities of a normal
shadow. The newly formed undead obeys the ancient mariner completely.
(Beings killed by these shadows are merely
dead, and do not become shadows or any other form of undead.) A mariner
shadow retains its former appearance, though it is now partially
transparent. The power of the ancient mariner is such that all of the
victim's equipment stays with it, becoming
ghostly as well, unable to touch or be touched by living hands. The
equipment cannot be used by the mariner shadow.
Undead (Su): Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, disease, death effects, and necromantic effects,
and they ignore mind-influencing effects (charms, compulsions,
phantasms, and morale effects). Not subject to critical
hits, subdual damage, ability damage or drain, energy drain, or death
from massive damage. They have no Constitution scores and are therefore
immune to any effect requiring Fortitude save (unless it affects
objects).
Habitat/Society:
Ancient mariners are found only in phlogiston. They will not enter a
crystal sphere under any circumstances. It is thought that they need the
phlogiston to power their ghost ships.
If more than one ancient mariner is encountered, one of them is the
recognized leader and called "Captain" by its crew. This leader has 6
Hit Dice and is turned as a wraith. Ancient mariners are always
encountered with a crew of 1d20 mariner shadows,
culled from any mixture of spacefaring races. Some large ships have been
known to have larger crews of mariner shadows. If the captain is turned,
he orders the entire ship to break off combat and flee.
The greatest power of the ancient mariner captain is to make any object
become as insubstantial as the mariner itself. This power requires the
captain to "touch" the object and concentrate for a turn. Once the
object is changed, any ancient mariner or
mariner shadow can handle it. In this way the treasure hoards of ancient mariners are increased.
A captain can do this to a spelljamming ship as well, which conversion
takes a full day of concentration. They prefer human ships, such as
galleons, hammerships, and caravels. Part of the ancient mariner's
undead energy is given to the ship, which makes
the vessel insubstantial, partially transparent, and fuels it. It moves
as if powered by a 5th-level spellcaster. The ship becomes immune to all
physical or magical attacks. It has no physical substance, passing right
through other objects. It holds no
air. The ghostly deck hands appear to walk normally upon it, even
swarming up the rigging occasionally. A captain can maintain only one
ship at a time in this fashion, although he can release a ship from his
sway and convert another.
If the ancient mariners on a ship are all killed, the mariner shadows
vanish instantly, becoming truly dead. The ghost ship becomes solid and
can be boarded and searched. There is a 50% chance that the spelljamming
helm is still usable. If only the
captain is killed, the ancient mariner with the highest hit points becomes the new captain.
Ecology:
Unlike most undead, ancient mariners do not seem to be tied to a place
or a person. They can roam freely, at least in phlogiston, and trade
ships at will. The original race of the ancient mariners must be long
extinct, since they look like no race in the
known crystal spheres.
Converted by Flits3
Previous Message: Re: New survey
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Month Index: October, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Conversion ancient mariner | Flits3 Frietmuts | |||
| Re: Conversion ancient mariner | Staffan Johansson |