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Month Index: October, 2001


From:     Flits3 Frietmuts <j.w.van.den.heuvel@???????.com>
Date:     Fri, 5 Oct 2001 08:37:26 +0200
Subject:  Re: Conversion Lhee
Lhee

Lesser
Common
Greater

Tiny Beast
Small Beast
Medium Beast
Hit Dice:
1d10
3d10
5d10 +4 (26 hp)
Initiative:
+4 (Dex)
+2 (Dex)
+0
Speed:
20 ft. Fly 30 ft.
20 ft. Fly 30 ft.
20 ft. Fly 30 ft.
AC:
14 (-1 Size, +4 Dex, +1 Natural)
14 (-1 Size, +4 Dex, +1 Natural)
14 (-1 Size, +4 Dex, +1 Natural)
Attacks:
Bite +5
Bite +4
Bite +7
Damage:
Bite 1 hp
Bite 1d8
Bite 1d6 +2
Face/Reach:
5 ft. x 5 ft./5 ft.
5 ft. x 5 ft./5 ft.
5 ft. x 5 ft./5 ft.
Special Attacks:
None
None
None
Special Qualities:
Low-light Vision, Darkvision 60 ft
Low-light Vision, Darkvision 60 ft
Low-light Vision, Darkvision 60 ft
Saves:
Fort +3, Ref +4, Will +1
Fort +5, Ref +3, Will +1
Fort +7, Ref +2, Will +1
Abilities:
Str 8, Dex 18, Con 13, Int 7, Wis 13, Cha 14
Str 11, Dex 14, Con 14, Int 5, Wis 10, Cha 14
Str 14, Dex 10, Con 15, Int 3, Wis 7, Cha 14
Skills:
Listen +3, Hide +3, Spot +1
Listen +5, Hide +5, Intimidate +4, Spot +1
Listen +5, Hide +2, Spot +5
Feats:
Weapon Finesse (Bite)
Weapon Focus (Bite)
Improved Trip




Climate/Terrain:
Any
Any
Any
Organization:
Pack (4-12)
Pack (5-20)
Pack (2-8)
Challange Rating:
2
4
6
Treasure:
Standard
Standard
Standard
Alignment:
Always Chaotic Neutral
Always Chaotic Neutral
Always Chaotic Neutral
Advancement:
None
None
None


The lhee are canine pranksters of wildspace, more of a nuisance than
anything else. Their behavior swings wildly from acting like regular
groundling dogs to being irresponsible imps.
Although there are three types of lhee, they all share certain physical
characteristics. All lhee have a pair of dextrous human-oid hands
instead of front paws. Each type of lhee has a pair of great, snowy-
white dove wings mounted just behind the
shoulderblades. All lhee speak a language of yaps, growls, and woofs. They can also speak with blink dogs.
The three types of Ihee resemble different breeds of dogs. Lesser lhee
resemble dachshunds, chihuahuas, and miniature poodles. Common lhee look
like pit bull terriers, doberman pinschers, and rotweilers. Greater lhee
appear as great danes, St. Bernards,
and sheepdogs.

Common
Combat:
The common lhee's bite does 1d8 damage. The common lhee actively look for fights.
Magic Use (Su): All lhee can cast Invisibility (at will), and Ghost
Sound, Dancing Lights, Blur, and Darkness 15' radius three times a day
each. Common lhee's magic functions at 3rd level.
Lesser
What the lesser lhee lack in size and ferocity, they make up in brains
and mischief. They enjoy pestering spelljamming sailors by pulling
little innocent pranks on them. Lesser lhee are the most intelligent
type of space canine, and they prefer to wriggle
out of combat situations by spell use.
Combat:
Lesser lhee bite for 1d2 damage. These small animals avoid battle if at all possible.
Lesser lhee have a +10 skill bonus in picking pockets. They love to
steal little things and commit small acts of sabotage on spelljammers.
Magic Use (Su): Lesser Lhee can cast Invisibility (at will), and Ghost
Sound, Dancing Lights, Blur, and Darkness 15' radius three times a day
each. In addition to these spells the lesser lhee can cast Grease,
Scare, and Silent Image three times a day.
Lesser lhee's magic functions at 2nd level.
Greater
Greater lhee act like big, friendly dogs. They exhibit many traits of
groundling dogs, such as loyalty, frantic displays of happiness at
seeing humans, a fierce love of playing, and a gullibility that shocks
even the lesser lhee. For instance, a greater
lhee will fetch a burning stick tossed into the phlogiston. Like other
lhee, greater lhee love to play jokes on spelljamming sailors, though
they believe the sailors want them to!
Combat:
The greater lhee's bite does 1d8 damage, and they are not reluctant to
fight. They feel fights are part of a dog's life.
Magic Use (Su): Lesser Lhee can cast Invisibility (at will), and Ghost
Sound, Dancing Lights, Blur, and Darkness 15' radius three times a day
each. Greater lhee's magic functions a 6rd-level.
Habitat/Society:
The lhee have a definite heirarchy. The bigger lhee bully the smaller. A
pack of lhee consists of all one type, though not necessarily all one
breed. Each pack has a leader that the others follow, if they feel like
it.
A pack of lhee lairs inside caves or hollows in small moons or
planetoids. Common lhee chew everything they find to small bits;
consequently, they have no treasure.
The life of a lhee consists of racing comets, eating, chasing
spelljammers, eating, and annoying sailors. And eating. They exhibit
some groundling dog habits such as a love for chasing felines, and a
strong attraction to trees, wizard's staves, ship
masts, and the like.
Common lhee are the most violent, aggressive, and downright nasty lhee.
They enjoy pulling pranks, though their jokes tend to be violent. ("Hey,
let's push that torch-wielding halfling through that portal into the
phlogiston!") They tend to be stupid, and
the lesser lhee are forever tricking them.
Ecology:
Each pair of lhee encountered is a mated pair. There is a 10% chance
that the pair have a litter of 2d4 puppies. These puppies have no powers
or abilities until they reach adulthood at six months old. Lhee are
difficult to train, though it is possible if
the trainer can get a puppy no older than three weeks. Training takes a
full year. Trained lhee are sometimes used as watchdogs, but this does
not always work, since the dogs have a horrendously limited attention
span.


Converted by Flits3


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Month Index: October, 2001

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