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Next Message: Re: Conversion Sleek
Month Index: October, 2001


From:     Flits3 Frietmuts <j.w.van.den.heuvel@???????.com>
Date:     Wed, 3 Oct 2001 10:13:30 +0200
Subject:  Re: Conversion Sleek
Sleek:

Tiny Beast
Hit Dice:3d10 (26 hp)
nitiative:+4 (Dex)
Speed:90 ft.
AC:17 (-1 Size, +4 Dex, +4 Natural)
Attacks:Bite +7 and 2 Claws +5
Damage:Bite 2d6+2, Claw 1d4+2
Face/Reach:2 1/2 ft. x 2 1/2 ft. / 2 1/2 ft.
Special Attacks: Battle Frenzy, Sever Vein
Special Qualities:Low-light Vision, Darkvision 60 ft, Poison Immunity
Saves:Fort +3, Ref +5, Will +2
Abilities:Str 14, Dex 18, Con 12, Int 9, Wis 12, Cha 14
Skills:Listen +7, Hide +11, Spot +7, Move Silently +5, Jump +3
Feats:Weapon Finesse (Bite), Multy-Attack
Climate/Terrain:>Any
Organization:Pack (4-12)
Challange Rating:2
Treasure:Standard
Alignment:Always Neutral
Advancement:4-6 (Tiny), 7-9 (Small)



<p>Sleeks are ermine-like mammals with bright, black eyes. Antennae on their muzzles
  aid them in gauging both the size and dis-tance of their prey. Though independent,
  they occasionally seek human and demihuman companionship.</p>
<p align=justify><b><font color="#990000">Combat:</font> </b>
<p align=justify>In combat against man-sized or larger adversaries, the sleek
  uses its antennae to sense vital areas in an opponent, then attacks with its
  claws and razor sharp teeth.
<p align=justify><b>Sever Vein (Ex):</b> A roll of 20 indicates that the sleek
  has opened a major blood vessel, causing a halfling-sized or larger victim to
  lose 1hp per minute through bleeding. First aid, such as a tourniquet or direct
  pressure, stops this hp loss, as does healing magic. Smaller targets must make
  a Fortitude Save (DC = 13). Failure means the victim dies immediately, its spinal
  cord severed.
<p align=justify><b>Poison Immunty (Su):</b> Their fast metabolism, coupled with
  an extremely powerful and efficient digestive tract, renders sleeks immune to
  poison. This also lets them consume poisonous or exotic flesh - even flesh golems
  are not safe!
<p align=justify><b>Battle Frenzy (Ex):</b> Sleeks sometimes act in concert against
  large prey. This ability to cooperate, combined with their berserker-like battle
  frenzy (+ 4 to hit), makes them formidable enemies to shipboard "pests:'
<p align=justify><b><font color="#990000">Habitat/Society:</font></b>
<p align=justify>Sleeks inhabit cargo holds and small ship pas-sageways. If coaxed
  with food they can be domesticated (30% chance). Their large, bright eyes, silvery-white
  fur, and sensitive antennae mark them as onetime cave dwellers, but their adaptations
  pose no handicap to them in the light. Sleeks mate for life, producing litters
  of 1d4 young once a year. A family of sleeks may occupy a "territory;' but conflict
  between sleek territories is rare.
<p align=justify>In lean times sleeks also exact "tribute" from ship crews. Instead
  of helping themselves to foodstuffs, they play tricks, steal clothes and precious
  items, and generally make nuisances of themselves until the crew formally offers
  food. Simply leaving food for them is not good enough; the "insulted" sleeks
  demand a show of submission. For instance, the captain must roll on his or her
  back in full view of the sleeks. Only then is the sleeks' honor satisfied. This
  behavior earns them the name "pirate-masters&quot;.
<p align=justify><b><font color="#990000">Ecology: </font></b>
<p align=justify>Sleeks live about 20 years. Young stay with their parents for
  two years, whereupon they leave to establish territories of their own. Those
  individuals who adopt humans remain with them for life as staunch allies.


Previous Message: Conversion
Next Message: Re: Conversion Sleek
Month Index: October, 2001

SubjectFromDate (UTC)
Conversion Sleek    Flits3 Frietmuts    03 Oct 2001 08:13:30
Re: Conversion Sleek    Flits3 Frietmuts    03 Oct 2001 10:29:34
Re: Conversion Sleek    Sebastian Lucier    03 Oct 2001 15:07:32

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