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From:     Silmacar Halfelven <silmacar@???????.com>
Date:     Fri, 7 Sep 2001 08:36:32 +0000
Subject:  Re: (3e MotP) What kind of campaign?
Silmacar Halfelven
Captain of the Guards of Cardolan

Note. As I don't want to repeat each time "in my campaing" or the like, I
will omit it. Stay reassured, anyway, that I'm aware of the subjectivity of
my ideas and that I don't want to enforce my ideas on anyone here.


>From: Rip Van Wormer <notallowedyet@???????.com>
>Subject: [SPELLJAMMER] (3e MotP) What kind of campaign?


>It seems to me that the real question is this: what kind of Spelljammer
>campaign do you run or like to run?
>

>In the new MotP's parlance,

I like the old MotP better (ADnD 1st).

>Do you want to run a campaign where the interior of every sphere has
>different laws of nature? Maybe you go to one sphere and magic is inhibited
>except for those with divine blood, and then you go to another one and all
>spell levels are possible for everyone, but casting spells drains life from
>the surrounding plants and animals.
>
>If this is the case, maybe it works best to assume that the reason is that
>each sphere is effectively its own plane of existence, and the phlogiston
>is
>yet another one that's coterminous with the spheres and coexistent with
>nothing.
>

Spheres in the same plane share the same cosmology. For example, Dark Sun
lies on a prime other than the Big Three DL/FR/GH.

>Or maybe it's better to say that it's the gods that change the laws of
>nature within a crystal sphere, and that the interior of the crystal
>spheres
>are divinely morphic (and the exterior is not).
>

Divinities are not so important in my campaigns. It is a matter of belief.

>Do you want to run a campaign where the planar structure itself varies from
>sphere to sphere?

No. While there is a bijective mapping between the class of Primes and the
class of Ethereals, there is only one Astral.

>Of course, in actual medieval/Aristotlean belief, the Sphere of Fixed Stars
>was the border of that plane of existence: outside was Heaven, essentially
>the Outer Planes.
>

>Or maybe you want to run a campaign where things are pretty much the same
>in
>each crystal sphere. Gravity, magic, history and so forth are all pretty
>consistent, and there's no chance of hitting on a sphere which is an evil
>opposite of another one. The crystal spheres themselves are interesting
>natural phenomena, not planar boundaries.
>

You can hit the evil opposite of Realmspace only in an alternate Prime.
Crystal spheres are a feature of some primes. Other primes are totally
different. For example, Earth is in a different plane of existance than the
Big Three, and the Prime of Earth has no spheres or phlogiston.

So, the most important primes are:

Prime of the Big Three (FR/DL/GH)
standard ADnD setting: includes the whole SJ setting
crystal spheres floating in big phlogiston ocean

Prime of Athas (DS)
Athas might be the only sphere in it, no one knows.

Prime of Earth
our old world, with solid physics (general relativity+quantum mechanics as
far as we know). in the future, a crossover between Star Trek and Cyberpunk.

Prime of "cool" Earth
our world in the Shadowrun setting, in the future will link to the Star Wars
setting, but Earth and Coruscant are in different galaxies.

Prime of Ea
Unca Tolkien's world.

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Month Index: September, 2001

SubjectFromDate (UTC)
(3e MotP) What kind of campaign?    Rip Van Wormer    07 Sep 2001 02:26:56
Re: (3e MotP) What kind of campaign?    Silmacar Halfelven    07 Sep 2001 08:36:32
Re: (3e MotP) What kind of campaign?    Adam Miller    08 Sep 2001 00:02:08

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