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Month Index: August, 2001


From:     Funagain Games <colin@????????.com>
Date:     Thu, 2 Aug 2001 15:47:56 -0700
Subject:  Re: Gravity plane interaction
IMHO, Gravity planes only get complicated when they are made by objects
of the same size.  Otherwise, the larger object's gravity takes
precedence.

So, if you have someone holding on to the tip of your ram, and you poke
the nose of the ship into a planet's air envelope, the guy falls down in
the direction of the planet.  If you're standing on deck, it looks like
he got sucked into the planet.  From his perspective, he was bobbing
near weightless, then suddenly he was falling (which also feels
weightless, if you're not holding on to anything).

If the two ships are the same tonnage, you can estimate based on cargo,
hull composition, and crew which is heavier.  Theoretically, no two
objects are the exact same weight, so that would do the trick.  If
you're stuck there, use a randomizer (AKA dice) to decide.

- Colin

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Previous Message: Athas-Space
Next Message: The layout of the Compendium
Month Index: August, 2001

SubjectFromDate (UTC)
Gravity plane interaction    Funagain Games    02 Aug 2001 22:47:56
Re: Gravity plane interaction    Jim Clunie    03 Aug 2001 08:24:22

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