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Month Index: July, 2001
From: "Rian A. McMurtry" <Whalejudge@???.com> Date: Fri, 27 Jul 2001 09:54:20 EDT Subject: Re: Submission: A few spells
Level 6
Age Holder (Alteration)
Range: Touch
Components: V, S, M
Casting Time: 3 days
Duration: permanent
Area of Effect: 1 being
Saving Throw: N/A
This spell freezes the physical age of the recipient within a year. This
does not preclude the character from bearing or siring children; the
character simply does not appear to age. However, Age Holder does NOT
lengthen the lifespan of the recipient, and when the end is reached, the
character dies.
The material components are five hourglasses each worth 4000 gp.
Gravity (Alteration)
Range: 100 yards
Components: V,S, M
Casting Time: 6 rounds
Duration: 1 week (7 days) per level of the caster
Area of Effect: 1000 square yards, arranged as the caster desires
Saving Throw: N/A
In the outer reaches of the flow, explorers have come across worlds where
the normal gravity we are familiar with is rare. Worlds like Armistice, with
heavy gravity, and spheres like Saoghailspace, were every world has a
different gravity and worlds of size A and B have none worth mentioning. To
answer this problem, mages of the Pragmatic Order of Thought, working with
the Seekers, have developed the gravity spell--though some whisper it wasn't
developed, merely translated from a scroll or ancient city discovered by a
joint POTs/Seeker expedition to Saoghailspace. The spell creates a standard
gravity field within its area of effect. If used in conjunction with
permancy, the spell can be rendered eternal.
Longevity (Alteration)
Range: 0
Components: V, S, M
Casting Time: 1 day
Duration: special
Area of Effect: the caster
Saving Throw: Special
Longevity increases the affected being's lifespan and slows aging
proportionally (often used in conjunction with Age Holder). Similar to the
priest spell of the same name. The material component is a diamond hourglass
(30,000 gp) filled with ruby dust (10,000 gp) and an offering to a time god
worth 10,000 gp. Requires a system shock roll to work. Can be cast multiple
times.
Level 7
Ship's Bane (Alteration, metamagic)
Range: Touch
Components: V, S, M
Casting Time: 5 rounds
Duration: Special
Area of Effect: One spell per three levels of the caster
Saving Throw: N/A
Ship's Bane is a spell devised by the mages' councils of the elven
fleets, to make their wizards more dangerous in ship to ship combat. Ship's
Bane translates a spell's effect from affecting individuals to affecting
ships. Thus, a Haste spell affects the ship's SR; a fireball does hull point
damage. Range also extends--every 10 yard increment becomes one hex, out to
a maximum of 10 hexes. If normal creatures are caught in the effect, either
there is no effect on them (such as those on a hasted ship) or they are
affected just as by an ordinary casting of the spell. The spell component is
one pound of powdered spelljamming engine or device, as well as five times
the normal amount of components for the ordinary spell. Two assistants are
also required. The spell lasts until the requisite number of spells to be
affected have been cast OR the caster begins a spell which is not to be
affected. Note that aging effects from something like haste will also be
felt--elven ships grow as if untended for a year.
Level 9:
Spring of Youth
Range: 0
Components: V, S, M
Casting time: 1 day
Duration: Special
Area of Effect: Caster
Saving Throw: Special
Spring of youth reduces the caster's physical age by 2d10 years. The
spell requires a system shock roll to function. The components are a down
pillow worth 10,000 gp, a toy, and a candle.
Previous Message: Re: Before the machine gun
Next Message: Re: Submission: Ship's Blunderbuss
Month Index: July, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Submission: A few spells | Rian A. McMurtry | |||
| Re: Submission: A few spells | David Stairs |