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Next Message: Jammers:Turn 8, Chapter 6 Summary pt 1
Month Index: May, 2001


From:     Andrew Tiffany <atiff@???????.?????.??.nz>
Date:     Thu, 10 May 2001 10:10:23 +1200
Subject:  Re: 3e conversion: Ship combat
>Please let me know if my ideas are great or sucky or whatever just SAY
SOMETHING!!!  Sorry, I just have much better focus when I'm getting
feedback.  An email every other day would keep me pumping this stuff out
like a major artery (eww).
>

After having myself worked out a system for 3e ship combat which seemed
workable, if a bit detailed and wargame-y, I have turned full circle in
opinion and gone back to the 2e ship combat rules, with 1 minute rounds and
500 yard hexes, and all that (and only one PC or NPC action per minute).
At the end of the day, I figure that the whole ship combat thing is meant
to support the SJ D&D game, not be a game unto itself.  So I'm sticking
with something simple to help me describe the action for my games, and get
on with playing....


Cheers

Andrew Tiffany


Previous Message: Re: Metacultures
Next Message: Jammers:Turn 8, Chapter 6 Summary pt 1
Month Index: May, 2001

SubjectFromDate (UTC)
3e conversion: Ship combat    Funagain Games    04 May 2001 16:15:07
Re: 3e conversion: Ship combat    Downer, Chris    04 May 2001 18:09:58
3e conversion: Ship combat    Funagain Games    08 May 2001 03:57:57
3e conversion: Ship combat    Funagain Games    08 May 2001 03:59:32
Re: 3e conversion: Ship combat    Downer, Chris    08 May 2001 18:15:23
3e conversion: Ship combat    Funagain Games    09 May 2001 16:03:05
Re: 3e conversion: Ship combat    Andrew Tiffany    09 May 2001 22:10:23

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