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Month Index: April, 2001


From:     Stephen Mumford <steve@?????.net>
Date:     Mon, 23 Apr 2001 14:55:00 -0400
Subject:  Re: Thickness & Ship combat
> When a ship weapons rolls a hit against a compartment, the damage done is
> subtracted from the Hull Points of the ship, and each die of damage is
> assigned to random crew members inside the compartment, and possiably
> against other stored goods inside the ship, barrels of smoke powder being a
> very explosive target 8)

It's not a bad idea, honestly, and if Spelljammer 3e were to be a tactical
ship-to-ship combat system (like many other space-based wargames out there
are), then I would be all for it.

However, as it stands, it's more complicated than I think most people would
want to deal with.  You'd have to keep track of where those 30 or 40
crewmembers are from round to round, etc.  Sort of like hit locations in
melee combat -- works in many games, but D&D has always ignored it for a
simpler system.

That said, has any thought been put towards the idea of having Spelljammer
3e be an actual honest-to-god space-based wargame?  2e Spelljammer combat
had a _lot_ of influences from such wargames, so might it actually be easier
to handle Spelljammer 3e as a seperate wargaming system?  WotC is releasing
their skirmish wargame, "Chainmail," this fall, so the idea is not that
unusual.

I realize that it's a bit of a rather drastic departure from the RPG-based
elements we've been throwing around so far, but, well, I think it might be
worth looking at.

Besides, if that were the case, I think there'd be a much better chance of
some wargame company possibly picking up Spelljammer in that sense (ala
White Wolf picking up Ravenloft).  I would love to have a nice Nautiloid
miniature to paint. :-D

Steve


Previous Message: Thickness & Ship combat
Next Message: Re: Thickness & Ship combat
Month Index: April, 2001

SubjectFromDate (UTC)
Thickness & Ship combat    David H    23 Apr 2001 18:49:02
Re: Thickness & Ship combat    Stephen Mumford    23 Apr 2001 18:55:00
Re: Thickness & Ship combat    David H    23 Apr 2001 19:26:09
Re: Thickness & Ship combat    Stephen Mumford    23 Apr 2001 19:52:07
Re: Thickness & Ship combat    GROG THE ALMIGHTY    25 Apr 2001 21:49:27
Re: Thickness & Ship combat    Downer, Chris    22 Aug 2001 20:35:08
Re: Thickness & Ship combat    George LaValle    23 Aug 2001 03:11:08
Re: Thickness & Ship combat    David H    24 Aug 2001 18:31:54

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