Previous Message: BAD NEWS (No spelljammer content)
Next Message: Re: Fwd: Sample combat scenario
Month Index: March, 2001
From: "Suximalin, VE" <nothajoe@???????.com> Date: Tue, 6 Mar 2001 22:16:32 -0000 Subject: Re: Fwd: Sample combat scenario
--- In sj3e@y..., nothajoe@h... wrote:
Here's an example of combat using what I interpret ship combat to
look like under the 3E rules. Could anyone please help me flesh this
out (be brutally honest please!) If you see something, like HP or AC
or anything and don't see how I got it, please ask as I either have a
reason for it or I'm pulling it out of my arse. :)
For starters, here are the relevant stats of the two ships:
Eloystria (Man o' War)
HP: 600
Speed: 1500 ft
Hardness: 15 (Ceramic Stone)
DC to dislodge helm: 25
Size: Colossal (200'*20'*20'=80000cu') (-11 AC to medium humanoids)
Manueverability Bonus Limit: +10
Helmsman AC Bonus: +4
AC: 3
Strength: 52 (60 Tonnage; +40 ram damage)
Weapons:
2 Med Ballistae +1
Operator aiming skill bonus: +5 (for dislodge helm checks)
Damage: 4D6 (*2 space)
Range: 100' (1000' space)
1 Heavy Catapult
Operator aiming skill bonus: +9 (for dislodge helm checks and
deviation checks)
Damage: 7D6 (*2 space)
Range: 200' (2000' space)
Nautiloid ship
HP: 350
Speed: 2000 ft
Hardness: 10 (Thick Wood)
DC to dislodge helm: 20
Size: Colossal (180'*30'*20'=10000cu') (-12 AC to medium humanoids)
Manueverbility Bonus Limit: +10
Helmsman AC Bonus: +6
AC: 4
Strength: 40 (35 Tonnage; +28 ram damage)
Weapons:
3 Med ballistae
Operator aiming skill bonus: +3 (for dislodge helm checks)
Damage: 4D6 (*2 space)
Range: 100' (1000' space)
1 heavy ballista
Operator aiming skill bonus: +3 (for dislodge helm checks)
Damage: 5D6 (*2 space)
Range: 200' (2000' space)
1 medium catapult
Operator aiming skill bonus: +5 (for dislodge helm checks and
deviation checks)
Damage: 5D6 (*2 space)
Range: 200' (2000' space)
Background: While nearing a recently discovered asteroid, the crew
of the Eloystria find what appears to be a hidden base. Suddenly a
nautiloid ship leaving an asteroid cave attacks the Eloistria.
(Nautiloid distance from Eloystria: 5000 ft)
Round 1:
Nautiloid turn:
Med Ballista A attacks:
Range Penalty: 4 increments (5000-
1000/1000rU) * (-2) = -8
Target AC: 3
Roll d20: 9 (- 8) < 3 (miss)
Damage: 0 hp
Med Ballista B attacks:
Range Penalty: 4 increments (5000-
1000/1000rU) * (-2) = -8
Target AC: 3
Roll d20: 7 (- 8) < 3 (miss)
Damage: 0 hp
Med Ballista C attacks:
Range Penalty: 4 increments (5000-
1000/1000rU) * (-2) = -8
Target AC: 3
Roll d20: 17 (- 8) > 3 (hit)
Damage: 20*2 = 40 hp
Eloystra's new hp = 560
New Dislodge Helm DC: 25
Operator aiming Skill bonus: +3
Roll d20: 8 (+ 3) < 25 (fail)
Heavy Ballista A attacks:
Range Penalty: 2 increments (5000-
2000/2000rU) * (-2) = - 4
Target AC: 3
Roll d20: 14 (- 4) > 3 (hit)
Damage: 19*2 = 38 hp
Eloystra's new hp = 528
New Dislodge Helm DC: 25 - 2 = 23
Operator aiming Skill bonus: +3
Roll d20: 18 (+ 3) < 21 (fail)
Medium Catapult attacks:
DC for Catapult aim: 20
Roll d20: 8 + 5 < 20 (aim deviates)
Roll d12: 6 (aim is off 15 feet below ship
center)
Range Penalty: 3 increments (5000/2000) * (-
2) = - 6
Target AC: 3
Roll d20: 10 - 6 > 3 (hit)
16 feet below ship center (Ship height 20
feet catapult misses)
Damage: 0
Nautiloid moves 2000 feet toward Eloystria
Distance from Eloystria: 3000 ft
Eloystria turn:
Eloystria moves 1500 feet toward Nautiloid
Distance from Nautiloid: 1500 ft
Med Ballista A attacks:
Range Penalty: 1 increment (1500-1000/1000rU)
* (-2) = -2
Target AC: 3
Roll d20: 6 (- 2) > 3 (hit)
Damage: 10*2 = 20 hp
Nautiloid's new HP = 330
New Dislodge Helm DC: 20
Operator aiming Skill bonus: + 5
Roll d20: 18 (+ 5) < 20 (fail)
Med Ballista A attacks:
Range Penalty: 1 increment (1500-1000/1000rU)
* (-2) = -2
Target AC: 3
Roll d20: 11 (- 2) > 3 (hit)
Damage: 8*2 = 16 hp
Nautiloid's new HP = 314
New Dislodge Helm DC: 20 - 2 = 18
Operator aiming Skill bonus: + 5
Roll d20: 7 (+ 5) < 18 (fail)
Heavy Catapult aims: 60 rounds + 0 (pre-loaded) / 2
for space combat = 30 rounds left
End of Round 1
Round 2:
Nautiloid turn:
Medium Catapult aim and reload: 60 rounds + 8
rounds / 2 = 34 rounds left
Med Ballista A reloading: 3 rounds left
Med Ballista B reloading: 3 rounds left
Med Ballista C reloading: 3 rounds left
Hvy Ballista A reloading: 3 rounds left
Nautiloid moves 2000' away from Eloystria
Distance from Eloystria: 3500'
Eloystria turn:
Hvy Catapult aim and load: 29 rounds left
Med Ballista A reloading: 3 rounds left
Med Ballista B reloading: 3 rounds left
Eloystria moves 1500' towards Nautiloid
Distance from Nautiloid: 2000'
End of Round 2
Round 3:
Nautiloid turn:
Medium Catapult aim and reload: 33 rounds left
Med Ballista A reloading: 2 rounds left
Med Ballista B reloading: 2 rounds left
Med Ballista C reloading: 2 rounds left
Hvy Ballista A reloading: 2 rounds left
Nautiloid moves 2000' away from Eloystria
Distance from Eloystria: 4000'
Eloystria turn:
Hvy Catapult aim and reload: 28 rounds left
Med Ballista A reloading: 2 rounds left
Med Ballista B reloading: 2 rounds left
Eloystria moves 1500' towards Nautiloid
Distance from Nautiloid: 2500'
End of Round 3
Round 3:
Nautiloid turn:
Medium Catapult aim and reload: 32 rounds left
Med Ballista A reloading: 1 rounds left
Med Ballista B reloading: 1 rounds left
Med Ballista C reloading: 1 rounds left
Hvy Ballista A reloading: 1 rounds left
Nautiloid moves 2000' away from Eloystria
Distance from Eloystria: 4000'
Eloystria turn:
Hvy Catapult aim and reload: 27 rounds left
Med Ballista A reloading: 1 rounds left
Med Ballista B reloading: 1 rounds left
Eloystria moves 1500' towards Nautiloid
Distance from Nautiloid: 2500'
End of Round 3
Continue?
--- End forwarded message ---
Previous Message: BAD NEWS (No spelljammer content)
Next Message: Re: Fwd: Sample combat scenario
Month Index: March, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Fwd: Sample combat scenario | Suximalin, VE | |||
| Re: Fwd: Sample combat scenario | Andrew Tiffany |