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Month Index: March, 2001


From:     James Gaines <JGaines@????.???????.edu>
Date:     Fri, 2 Mar 2001 11:30:51 -0800
Subject:  Re: 3E Ship To Ship Combat: SJ and in other campai gns...
They have, kinda sorta.  Why don't we get the starship rules from Star Wars,
and see what they look like. Granted the book is bloody expensive, but its
COOL!

Dark Lord B0unty

 When dealing with Nth dimensional magical space directions aren't exactly
meaningful.
 Something like tiusium, that's non-magical, has anti-gravity properties
which effectively give it a negative density.

-----Original Message-----
From: Notha Joe [mailto:nothajoe@???????.com]
Sent: Thursday, March 01, 2001 11:38 AM
To: SPELLJAMMER-L@??????.???????.com
Subject: [SPELLJAMMER] 3E Ship To Ship Combat: SJ and in other
campaigns...


Can someone summarize past discussions on converting 2nd Edition SJ ship to
ship combat into the 3E rules?

I'd like to see WotC come up with some basic rules for all vehicle combat,
applicable to spelljamming space ships, airships, sailing ships, ground
ships, submarine ships, underground ships, etc.  Or at least see WotC stamp
something on the net so campaigns can use these.  Or if not WotC, perhaps
the RPGA could "legalize" these for their settings.

I know Living Spheres will be a unique campaign setting and I look forward
to any net released or possibly mass/hand published (as a collectible?)
gazetteer.  However, I'd much rather have a separate 3E "Adventures in
Space" and some generic, non RPGA dependant 3E modules first.
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Previous Message: Ship-to-ship (was: Sorcerers and Helmsmen and 3e)
Next Message: Another survey... :)
Month Index: March, 2001

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