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Month Index: March, 2001
From: Leroy Van Camp III <malacoda@??????.net> Date: Thu, 1 Mar 2001 23:39:20 -0700 Subject: Re: Sorcerers and Helmsmen and 3e, oh my
Static meandered fecklessly...
> Well, I'm mostly back now, and thought I'd reply to the various
threads right
> here instead of in a hundred little posts.
Good to have you back!
> Re: Sorcerers
> I'm of the "Sorcerers should use Serial Helms" school of thought.
3e, on
> the other hand, is making everything very "balanced", so, officially, I'd
have to lean
> towards letting 'em use normal helms.
I don't have sorcerers in my 3e, but I think the class should use
helms as normal. They cast spells. They may have an innate
understanding rathe than a learned skill, but their still casting the
same spells. They use the same words, the same materials, the
same hand gestures. They can use spells inscribed on scrolls as
easily as a wizard.
> Of course, from what I've heard of the Psionics
> book, *psionicists* should also be able to use normal helms as well. In
other words,
> do what works best for your campaign/peace of mind.
I got ahold of the PsiHB a few days ago, and with the way psionics
are presented, I don't think letting psykers use a standard helm
would be unreasonable. It is not how I will be doing things in my
games, but it seems to fit.
> Re: SJ3e
> Am I correct in understanding that people wantthe Council to come
up with
> something and stamp it official?
No thanks.
I thought the point was for people to play around
> with conversions on their own, then we'll put 'em together on the list and
stamp
> it official. Of the 169 people who voted, 24% are already playing SJ3e.
That's
> over 40 people! Where are *they* in this discussion?
Well, there was a fair amount of discussion a long while back,
it then dropped off rather sharply. I would love to see it resume.
> I think our biggest stumbling block is still ship-to-ship combat.
All the
> other stuff -- proficiencies, skills, races, etc. -- is small-frys
compared to it.
> Without ship-to-ship all we have is a bunch of odd races sailing around on
boats.
> Am I the only the one who thinks that?
I wouldn't go quite that far, but I do mostly agree. Things like skills,
racial writeups, new feats and so on are relatively easy, plus they
are the kind of thing that make it easy for several people to get it
done. Pick the lizardman writeup from Author A, the Astrogations skills
from Author B, and so on.
Ship combat, though, can be difficult. The again, there is nothing
stopping someone from simply using the current system with the
minor tweaks. I mean really, most people seem to be in discussion
of a major overhaul, including myself. But there is no reason why
it has to be this extensive. The old system works rather well, IMO.
Just change the numbers for hitting and AR, find some sort of
solution for timing differences, create some new feats for heavy
weapons, and your about done. Perhaps what we need is something
like this for the time being.
Leroy Van Camp III
malacoda@??????.net
http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html
ICQ #20039817
"My hamster had five babies last week. This morning when I
looked in the cage she had ate two of them little babies.
What the heck. Had a couple myself."
Earl, Red Meat
Previous Message: 3E Ship To Ship Combat: SJ and in other campaigns...
Next Message: Re: Helmsman Prestige Class
Month Index: March, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Sorcerers and Helmsmen and 3e, oh my | Static | |||
| Re: Sorcerers and Helmsmen and 3e, oh my | Invoker | |||
| Re: Sorcerers and Helmsmen and 3e, oh my | Chris Paasch | |||
| Re: Sorcerers and Helmsmen and 3e, oh my | Leroy Van Camp III |