Previous Message: Re: Lycanthropes and mutiple moons
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Month Index: February, 2001
From: Jon and Jody <psycho@??????.ca> Date: Tue, 6 Feb 2001 22:40:21 -0800 Subject: Re: Lycanthropes and mutiple moons
> > I have recently come across this problem. One of my PCs, an infected > > were-wolf has come to a new planet with three moons. How do I handle this > > problem? > > > Simple: Chain him, muzzel him, and lock him in a REALLY tough cage. > When any one of the moons is full, he goes wolf:) Of course, you could > limit it to special occasions (like all three moons have to be full or > the moons are only full at the same night) to make it easier on him. Or, perhaps only one (or if you want to be hard on the PC, two) of the moons are of the correct "polarity" to cause the change. Just don't tell anyone in the party which one (or two) will cause it :-) That's how "Dor" (Wolf clan Berserker in my own SJ campaign) has been handled. An unexpected appearance of multiple moons has caused most of the crew to jump ship prior to landing once or twice.... Blue coyote
Previous Message: Re: Lycanthropes and mutiple moons
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Month Index: February, 2001
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Lycanthropes and mutiple moons | Shea Silvermoon | |||
| Re: Lycanthropes and mutiple moons | Adam Miller | |||
| Re: Lycanthropes and mutiple moons | Jon and Jody | |||
| Re: Lycanthropes and mutiple moons | Rupert Smith | |||
| Re: Lycanthropes and mutiple moons | George Lavalle | |||
| Re: Lycanthropes and mutiple moons | Silmacar Halfelven | |||
| Re: Lycanthropes and mutiple moons | Shea Silvermoon |