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Month Index: November, 2000


From:     Richard Gant <gantr@???.edu>
Date:     Fri, 3 Nov 2000 12:44:17 -0500
Subject:  Re: Assault 2 on the Spelljammer (was:SpelljammerMu stDie! (Must it?))
On Fri, 3 Nov 2000, Downer, Chris wrote:

> There is only one way to destroy the Spelljammer (and any smajammers it has
> aboard it to find a Cronomancer.
> Have him open a portal to some furture time. Steal a nuclear warhead (as
> well as the technition to operate it) get it to the spell jammer and launch
> it at the Jammer. As soon as it's launched run aas fast as you can. Once you
> get far enough away to go into SJ spped do it. The nuke should destroy the
> jammer. However looting merchant ship might be a lot safer than taken on the
> Jammer.

That is assuming, of course, that nukes works in Spelljammer.  There's
plenty of evidence to suggest that they don't.  (Gravity, one of the four
forces, doesn't function even remotely like it does in our world - it may
be that none of the others do as well.  It's possible that atoms are a
single indivisible particle of Elemental matter, sort of like how the
Greeks conceived of the atom.  Conservation of mass and energy don't hold
true - witness the fireball spell or the sudden acceleration from tactical
to spelljamming speed.)

Richard "nukes are boring" Gant
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     http://www.geocities.com/Area51/Dunes/4656/
The Returners Final Fantasy Role-Playing Game Site:
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     http://home.dencity.com/RichardGant/
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Month Index: November, 2000

SubjectFromDate (UTC)
Re: Assault 2 on the Spelljammer (was:SpelljammerMu stDie! (Must it?))    Downer, Chris    03 Nov 2000 16:33:34
Re: Assault 2 on the Spelljammer (was:SpelljammerMu stDie! (Must it?))    Richard Gant    03 Nov 2000 17:44:17
Re: Assault 2 on the Spelljammer (was:SpelljammerMu stDie! (Must it?))    Downer, Chris    03 Nov 2000 20:45:33

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