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Month Index: November, 2000


From:     Lindharin <lindharin@???????.com>
Date:     Wed, 1 Nov 2000 17:22:39 -0500
Subject:  Re: Living sphere project & RPGA
Hi,

>conflict? Someting of this sort... I guess the poor Vodoni are gonna be
>written out, though, or at least it seems so to me. Drat.

Regarding the Vodoni, I have a few questions.  Why are they so disliked?
Why couldn't they be included?

Remember, I'm relatively new to the list, so I've missed past discussions on
this.  I think I saw a few posts in the archives about how powerful they
were made, that having a fleet of werewolves wasn't enough for them so they
were creating new super-werewolves, etc.  Is that the basis of the problem,
or is it more to it than that?

If the problem is only the over-the-top power of the Vodoni crew/marines, 3e
may provide the fix for that.  Has anyone looked at the new templates in the
back of the Monster Manual?  The werewolf template just adds +2 Str, +4 Dex,
+4 Con, and only adds 2 HD.  While it provides a decent bite attack
(1d6+str), it's fists/claws are now 1d3 subdual attacks, not even regular
damage.  They do have the damage reduction against non-silver weapons, but
that can be overcome in the 3e rules (it just subtracts the first 15 hit
points from non-silver/non-magic weapons, but even normal fire bypasses it
and can hurt them) so that ship-scale weapons can still kill them.  No
getting hit by a catapult stone and having it bounce/instant-heal (or
whatever special effect you used for 2e immunity to non-magical weapons).
And greek fire projectors would toast them quite nicely.  :)

So if the "typical" marine is a 1st or 2nd level Warrior, then a typical
werewolf marine of the Vodoni would be 3-4 HD and not particularly more
powerful than any other 3-4 HD monster.  Similarly, the "super-werewolves"
(whatever they are called) would just be 4-6th level fighters turned into
werewolves, so 6-8 HD, etc.  That makes them less powerful than some of the
other SJ beasties, like mind flayers and beholders.

So, does the 3e rules answer the munchkin problems posed by the Vodoni?  And
if so, does it make them a playable menace or are there other reasons why
they should not be used?

Cheers,
Lindharin


Previous Message: Re: Living sphere project & RPGA
Next Message: Re: Planet Conquest]]
Month Index: November, 2000

SubjectFromDate (UTC)
Re: Living sphere project & RPGA    Abbadon the Dark Angel of Morning    01 Nov 2000 21:39:25
Re: Living sphere project & RPGA    Lindharin    01 Nov 2000 22:22:39
Re: Living sphere project & RPGA    Ben Wafer    01 Nov 2000 23:25:38
Re: Living sphere project & RPGA    Adam Miller    02 Nov 2000 00:58:09
Re: Living sphere project & RPGA    Michael Phillips    02 Nov 2000 19:02:36
Re: Living sphere project & RPGA    Abbadon the Dark Angel of Morning    02 Nov 2000 20:17:32
Re: Living sphere project & RPGA    Adam Miller    03 Nov 2000 00:34:42
Re: Living sphere project & RPGA    wiskapious    03 Nov 2000 05:46:59
Re: Living sphere project & RPGA    Ben Wafer    03 Nov 2000 06:02:45
Re: Living sphere project & RPGA    Michael Phillips    03 Nov 2000 18:36:50
Re: Living sphere project & RPGA    Jim Sheetz    03 Nov 2000 19:11:51
Re: Living sphere project & RPGA    Lindharin    03 Nov 2000 20:46:52
Re: Living sphere project & RPGA    Ben Wafer    03 Nov 2000 21:02:55
Re: Living sphere project & RPGA    Adam Miller    04 Nov 2000 00:47:32
Re: Living sphere project & RPGA    Adam Miller    04 Nov 2000 00:55:19
Re: Living sphere project & RPGA    Adam Miller    04 Nov 2000 00:55:23
Re: Living sphere project & RPGA    Jim Sheetz    04 Nov 2000 01:26:11
Re: Living sphere project & RPGA    Tilaurin    04 Nov 2000 06:02:30
Re: Living sphere project & RPGA    Graf    04 Nov 2000 07:27:49
Re: Living sphere project & RPGA    Jim Sheetz    04 Nov 2000 17:06:38
Re: Living sphere project & RPGA    Ben Wafer    04 Nov 2000 23:44:53
Re: Living sphere project & RPGA    Jim Sheetz    05 Nov 2000 06:11:30
Re: Living sphere project & RPGA    Shawn A. Murray L.M.P.    05 Nov 2000 17:45:34
Re: Living sphere project & RPGA    Tilaurin    06 Nov 2000 01:50:43
Re: Living sphere project & RPGA    Tilaurin    06 Nov 2000 02:00:36

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