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Month Index: November, 2000
From: Lindharin <lindharin@???????.com> Date: Wed, 1 Nov 2000 16:18:21 -0500 Subject: Re: Salvaging Helms
>It kind of struck me the other day, an idea for a way to insure >that players are going to get a limited return on the sale of helms. >I don't think I have seen any real discussion on it, but it fits in so >easily with the D&D model for magic items: command words. D'oh! Thank you Leroy. That is a pretty obvious solution that I completely missed for some reason. :) I'll probably implement something like it in my game. Now, we can still have other concepts like salvage laws, etc, in addition, but command words are a completely logical security precaution that the Arcane would have no reason to ignore. In fact, it helps the Arcane because it makes theft/salvaging/recycling helms less feasible, which means fewer helms are in circulation, which means more people have to buy new helms or pay to get the command word, and either way works for the Arcane. It is such a simple idea, and yet it makes the whole thing run smoother. Now there is value in infiltrating an enemy ship as a helmsman so that you are actually given the command word prior to your buddies attacking. And pirates who overcome an adventurers' ship have a reason to keep them alive, for "questioning"... ;) Oh, so many possibilities, and it also helps reduce the get-rich-quick aspect of salvaging helms. Cool! Cheers, Lindharin
Previous Message: Re: 3E?
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Month Index: November, 2000
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Salvaging Helms | Leroy Van Camp III | |||
| Re: Salvaging Helms | Tim Gross | |||
| Re: Salvaging Helms | Lindharin | |||
| Re: Salvaging Helms | Andrew Tiffany | |||
| Re: Salvaging Helms | Leroy Van Camp III | |||
| Re: Salvaging Helms | Andrew Tiffany |