Previous Message: Re: Assault 2 on the Spelljammer (was:SpelljammerMustDie! (Must it?))
Next Message: Re: Planet Conquest]]
Month Index: November, 2000
From: ThatOtherGuy <spellj@???.net> Date: Wed, 1 Nov 2000 13:06:22 EST Subject: Re: SPELLJAMMER] Planet Conquest]
Paul Westermeyer <westermeyer.3@???.edu> wrote: > General comment: I think it's funny how many of you are trying to discuss > the conditions of the exercise, instead of considering what is possible > within the conditions establsihed. In warfare, you don't get to choose your > conditions. Only you've done exactly that and now are being petulant that people don't agree with your and TSR's completely unreasonable and illogical decisions. You've chosen to make a fleet that could get together or move together attack a world (an entire planet!) and decided what forces there are, what political conflicts there are, how things are organized, how much each side knows, and so on. And TSR did the same thing all the while ignoring the rules they created. WotC (and it's many ex-TSR employees) have even admitted their novels don't ever make any attempt to follow game rules (and I'd argue much of any logic at all, such as a Shou embassy in what city? With Shou ships where?) which is part of the reason they designed 3e the way they did. You have to fight with what you have. That's why the constant > debates on Spelljammer combat power annoy me so much. They are quite > literally _worthless_. Because you want numbers you make up and not the logic that SJ rules prevent certain things? Now what's worthless? I remember your little asteroid battle and how much you had to set things up so the scro could win. The elves didn't bother to watch the area, weren't alert. The elves relied on a few tiny ships. Etc. Of course you did point out some rules flaws such as the fact that larger weapons have less range than smaller ones so a ship with medium weapons can bombard a stationary target with heavy weapons and using light weapons (the best ranged weapons available) doesn't allow you to do hull damage (at least some don't IIRC). Others have pointed out how useless most ship-to-ship weapon battles are since most ships have enough hull points that without a few lucky criticals you'll run out of ammo long before you run out of ship! They say absolutely nothing of value about the > question asked. You can't solve this probelm by changing the conditions, > because neither the scro nor the elves can do so. Right. Only you and TSR can and both of you did. To the extreme. Would the elves have > better defences? Perhaps. They don't. Would the scro have more ships? > Perhaps. But they don't. This is how the situation stands. Because you say so. Right. I get out my text editor and edit what you've sent. Now anything I want can happen too and we're all on even ground again. Oh yeah, and like you and TSR I'll ignore the SJ rules while I'm at it. Do you really think I'd admit to stealing that much money in my email sig? Uhh, don't answer that. The crazier the people are around me the saner I am. That's why I work in an asylum. No, not the rubber room again! No, but, but, my email... ____________________________________________________________________ Get free email and a permanent address at http://www.netaddress.com/?N=1
Previous Message: Re: Assault 2 on the Spelljammer (was:SpelljammerMustDie! (Must it?))
Next Message: Re: Planet Conquest]]
Month Index: November, 2000
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| SPELLJAMMER] Planet Conquest] | ThatOtherGuy | |||
| Re: SPELLJAMMER] Planet Conquest] | Ben Wafer | |||
| Re: SPELLJAMMER] Planet Conquest] | wiskapious |