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From: Tim Gross <grosstm@???????.com> Date: Wed, 1 Nov 2000 12:27:43 -0500 Subject: Re: Salvaging Helms
Leroy wrote: >The problem with helms, when it comes to their salvagability, >is that they are usable right out of the box. If you find a helm >you can easily turn it around and bolt it to another ship, which >makes them very easy to sell. Obviously buyers must beware >of people looking to sell spell-created helms and other forms >of fraud, but there is otherwise few barriers. > >Imagine if every time someone sat down to pilot a helm that >had to say or think a command word. If you didn't know the >command word, you couldn't link with the helm. And, like the >very nature of helms themselves, the command word could >not be discerned with normal magic. You couldn't use Indentify to >find it. The only way to find the word is the Arcane, who seem >capable of discerning it with a glance. > >The Arcane, though, don't give them out. You can ask them, >but they charge a huge fee, say half the cost of the helm. They >will also freely purchase helms, also at half cost. So it is easier >to just take them to the Arcane and sell them than try to sell them >on the market. IMC, we use some limited rules for difficulty of installation (it usually just takes someone with Profession: engineer or shipwright to do it right). But we also have something called Arcane Registered Titles. These are documents available from the Arcane for a measly 500 gp. They appear to be normal paper worked over with some enchantments to make them immune to fire and the like (similar enchantments are used on Arcane Bank Notes, but that's another post). The document has information regarding the proper owner and captain of a ship and producing these documents to customs officials often makes entering new ports a little easier. More importantly, the document is covered with invisible runes which become visible under detect magic, read magic, or the light of certain relatively common spacefaring mosses. These runes are completely unintelligible for the most part to anyone but an Arcane, but there is one portion which is readable to any literate person. This portion repeats the visible information on the documents, and also has a serial number for the helm which is installed on the ship. This serial number is an invisible mark similar to those on the documents, and appears under the same conditions (it is said that experienced helmsmen know how to make the mark visible whenever they are on the helm, as well). If the numbers don't match, the customs official knows that the helm doesn't match the ship and owner, and was probably stolen. The means by which these runes are made are unknown to non-Arcane, and so they cannot be forged. The reliability of these markings means that Arcane Registered Titles are expected at nearly all civilized ports, and those without proper documentation for their ships find their stay (if permitted at all) expensive and unpleasant. These documents come in mighty handy whenever captain's are accused of piracy (if they are innocent of it, that it). It is a relatively simple thing to have a serial number changed on a Title to match a new helm bought from the Arcane, who will do so free of charge. Those who buy their helms elsewhere find the Arcane charge exorbiant prices (1000- 5000gp) to have the serial number on the Title changed. In addition, the Arcane have agreements with many local governments that they will not change the serial number of a Title for anyone who cannot produce a proper bill of sale for the helm (making getting away with piracy more difficult, as the helms have to be moved to a port where such agreements do not exist). These same governments also usually make a deal to get a reduced price on title changes (usually 500gp) for ships which were seized by the government in war or as a fine for crimes. It is rumored that some less scrupulous Arcane have issued false titles to certain individuals, but these claims have never been confirmed. The use of the title makes for an interesting minor plot, too. PCs can be sent to recover stolen titles or track down a ring of minor wizards who claim they can produce false titles and are selling them at a more "reasonable" (500-1000gp) cost. It can also be a real pain for PCs who want to sell captured ships. Tim Gross _______________________________________________ Why pay for something you could get for free? NetZero provides FREE Internet Access and Email http://www.netzero.net/download/index.html
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Month Index: November, 2000
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Salvaging Helms | Leroy Van Camp III | |||
| Re: Salvaging Helms | Tim Gross | |||
| Re: Salvaging Helms | Lindharin | |||
| Re: Salvaging Helms | Andrew Tiffany | |||
| Re: Salvaging Helms | Leroy Van Camp III | |||
| Re: Salvaging Helms | Andrew Tiffany |