Previous Message: Re: Dead Worlds & D&D 3e
Next Message: Re: Dead Worlds & D&D 3e
Month Index: October, 2000
From: Sebastian Lucier <sebastianlucier@???????.com> Date: Tue, 3 Oct 2000 00:13:40 GMT Subject: Re: 3eSJ: weapons and hull points
I don't have my dmg in front of me, does it make any mention of any type of weapon that ignores the hardness of the material it is attacking? I would think that the catapult or other siege weapons inflicts damage in such a wide area that it would bypass that and just inflict hull damage. >As an example of what I was trying to do, consider a heavy catapult (listed >as doing 5d6 damage in the DMG). OK, sounds like a lot, but take a Wasp >(hull of thick wood, maybe three inches thick at 10 hp/inch, hardness of >5). The max damage of the catapult is 30, subtract 5 for the hardness, >gives 25 left, which is not quite enough to punch through the hull. >*That's a max hit from a heavy catapult*. And that's only at one point on >the ship. >(also consider, average damage of that heavy catapult is 18, which is only >just enough to bust down a 1 inch thick door) > >So from there I tried to think, well, say the heavy catapult does a lot >more damage, maybe 8d10 (gives 8-80 hp, which is something like the 2-8 >hull points of the old 2e model). This seems OK versus ships, but woe >betide the poor charcter who gets hit by one of these! But ships realy >need a lot more hp to make them seem reasonable - if a Wasp has 200 hit >points then a 1-ton ship of the same general construction would have only >20 hit points (similar to a thick door, and a 1-ton ship, although small, >is much bigger than a door). >OK, I know this hp figure is just to make a hole in the door, etc, but a >hole will not down a ship, you need to screw up it's frame pretty badly to >bring it down. > >Anyway, my conclusions were that someting needs to change pretty >drastically to get it all to fit for 3e. Here's some ideas: >1) Ships need to have lots more Hit Points to keep them balanced against >other objects. Maybe of the order of 30 or so hit points per ton of ship. >I'm still favouring higher than this, as the frame of the ship is important >as well as the hull (as in Leroy's shipbuilding system). >2) Thus either weapons need to do a lot more damage to keep them downing >ships in the same number of shots, or you have to accept that the number of >hits to take down a ship will become significantly greater. This last >change would mean that weapons fire becomes less effective overall, which >would lead to boarding actions becoming the #1 way to take a ship out. >ALternatively, it would mean that ship combat becomes a more drawn-out >proposal, where it is much harder to take a ship down, and combat is more >likely to be a survivable (albeit damaging) prospect for both sides (not >necc a bad thing). >3) Perhaps the 2e Hull Point idea should be kept as is, with weapons rated >with two different types of damage (vs ships and personnel), and just use >the hardness and hit points things for characters trying to damage ships >with spells/hack their way through the hull, etc. > >Thoughts and ideas are still floating around in the grey matter, and may >congeal into something useful at a later date, but I think that's enough >for now. In the meantime any comments are welcome. > >Cheers > >Andrew Tiffany > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwood.cx/rpg/compendium >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com.
Previous Message: Re: Dead Worlds & D&D 3e
Next Message: Re: Dead Worlds & D&D 3e
Month Index: October, 2000
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| 3eSJ: weapons and hull points | Andrew Tiffany | |||
| Re: 3eSJ: weapons and hull points | Leroy Van Camp III | |||
| Re: 3eSJ: weapons and hull points | Sebastian Lucier |